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https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-08-29 08:21:12 +02:00
CComponentsForm: fix position of items in added forms
Position of added items in subforms was fitted with wrong offset. Usage of relative x/y position avoids wrong positions of items in subforms.
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@@ -51,6 +51,8 @@ CComponentsForm::CComponentsForm(const int x_pos, const int y_pos, const int w,
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//CComponents
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//CComponents
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x = x_pos;
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x = x_pos;
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y = y_pos;
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y = y_pos;
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cc_xr = x;
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cc_yr = y;
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width = w;
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width = w;
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height = h;
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height = h;
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@@ -235,12 +237,12 @@ void CComponentsForm::paint(bool do_save_bg)
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void CComponentsForm::paintCCItems()
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void CComponentsForm::paintCCItems()
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{
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{
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size_t items_count = v_cc_items.size();
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size_t items_count = v_cc_items.size();
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int x_frm_left = x+fr_thickness; //left form border
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int x_frm_left = x+fr_thickness; //left form border
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int y_frm_top = y+fr_thickness; //top form border
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int y_frm_top = y+fr_thickness; //top form border
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int x_frm_right = x+width-fr_thickness; //right form border
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int x_frm_right = x+width-fr_thickness; //right form border
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int y_frm_bottom = y+height-fr_thickness; //bottom form border
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int y_frm_bottom = y+height-fr_thickness; //bottom form border
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for(size_t i=0; i<items_count; i++) {
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for(size_t i=0; i<items_count; i++) {
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//cache original item position and dimensions
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//cache original item position and dimensions
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int x_item, y_item, w_item, h_item;
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int x_item, y_item, w_item, h_item;
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@@ -259,7 +261,7 @@ void CComponentsForm::paintCCItems()
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#endif
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#endif
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y_item = xy_ref;
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y_item = xy_ref;
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}
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}
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//set adapted position onto form
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//set adapted position onto form
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v_cc_items[i]->setXPos(x_frm_left+x_item);
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v_cc_items[i]->setXPos(x_frm_left+x_item);
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v_cc_items[i]->setYPos(y_frm_top+y_item);
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v_cc_items[i]->setYPos(y_frm_top+y_item);
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@@ -286,10 +288,10 @@ void CComponentsForm::paintCCItems()
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int real_x = v_cc_items[i]->getXPos();
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int real_x = v_cc_items[i]->getXPos();
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int real_y = v_cc_items[i]->getYPos();
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int real_y = v_cc_items[i]->getYPos();
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v_cc_items[i]->setRealPos(real_x, real_y);
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v_cc_items[i]->setRealPos(real_x, real_y);
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//paint element without saved screen!
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//paint element without saved screen!
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v_cc_items[i]->paint(CC_SAVE_SCREEN_NO);
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v_cc_items[i]->paint(CC_SAVE_SCREEN_NO);
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//restore dimensions and position
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//restore dimensions and position
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v_cc_items[i]->setDimensionsAll(x_item, y_item, w_item, h_item);
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v_cc_items[i]->setDimensionsAll(x_item, y_item, w_item, h_item);
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}
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}
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