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CComponentsItem: move calculation out of struct an add comment
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@@ -74,17 +74,21 @@ void CComponentsItem::paintInit(bool do_save_bg)
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int th = fr_thickness;
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fb_pixel_t col_frame_cur = col_frame;
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//calculate current needed frame thickeness and color, if item selected or not
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if (cc_item_selected){
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col_frame_cur = col_frame_sel;
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th = max(fr_thickness_sel, fr_thickness);
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}
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//calculate current needed corner radius for body box, depends of frame thickness
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int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
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comp_fbdata_t fbdata[] =
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{
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{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_SHADOW, x+sw, y+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},
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{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame_cur, corner_rad, th, NULL, NULL},
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, (corner_rad>th) ? corner_rad-th : corner_rad, 0, NULL, NULL},
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},
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};
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for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++)
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