neutrino: fix audio shortcut,

- moved subtitle handling to audioplayer,
- neutrino_menue: changed object handling in mediaplayer forwarder
- mediaplayer: usage modes added

user can now open the mediaplayer menu with audio button,
repeatedly pressing as usual the audio button starts up the audio player,
button 'W' starts the internet player.

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@1106 e54a6e83-5905-42d5-8d5c-058d10e6a962
This commit is contained in:
thilo
2011-02-02 21:42:40 +00:00
parent a2a9c99145
commit dbe50dc9c4
5 changed files with 84 additions and 22 deletions

View File

@@ -40,17 +40,27 @@ class CMediaPlayerMenu : public CMenuTarget
private:
CFrameBuffer *frameBuffer;
int x, y, width, height, hheight, mheight, selected;
int x, y, width, height, hheight, mheight, selected, usage_mode;
neutrino_locale_t menu_title;
void hide();
void showMenu();
void showMoviePlayer(CMenuWidget *menu_movieplayer);
public:
enum MM_MENU_MODES
{
MODE_DEFAULT,
MODE_AUDIO,
};
CMediaPlayerMenu();
~CMediaPlayerMenu();
static CMediaPlayerMenu* getInstance();
int exec(CMenuTarget* parent, const std::string & actionKey);
void setMenuTitel(const neutrino_locale_t title = LOCALE_MAINMENU_MEDIA){menu_title = title;};
void setUsageMode(const int& mm_mode = MODE_DEFAULT){usage_mode = mm_mode;};
};