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CComponentsFooter: use same corner properties like parent object
This avoids paint of unnecessary edges inside parent object.
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@@ -115,6 +115,7 @@ void CComponentsFooter::setButtonLabels(const struct button_label_s * const cont
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//button label container (chain object) itself is concurrent the parent object for button objects.
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if (chain == NULL){
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chain = new CComponentsFrmChain(x_chain, CC_CENTERED, w_chain, height, 0, CC_DIR_X, this);
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chain->setCorner(this->corner_rad, this->corner_type);
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chain->doPaintBg(false);
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}
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if (!chain->empty())
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