*neutrino buttonbars: reworked painting of buttonbar in

channellist,
stringinput (also cleared some char format problems),
audioplayer,
bouqueteditor_bouqets,
bouqueteditor_channels,
bouqueteditor_chanselect,
bookmarkmanager,,
bouquetlist,
filebrowser,
epgplus,
epgview,
pictureviewer,
timerlist,
upnpbrowser

TODO:
This is still not a final solution. I would like to see buttonhandling in
own class for better integration and handling of window structure.

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@1179 e54a6e83-5905-42d5-8d5c-058d10e6a962
This commit is contained in:
thilo
2011-02-21 09:08:10 +00:00
parent dbc92abfb9
commit e1f887af72
20 changed files with 317 additions and 269 deletions

View File

@@ -184,11 +184,8 @@ const struct button_label CBEChannelSelectButtons[] =
void CBEChannelSelectWidget::paintFoot()
{
int ButtonWidth = (width - 20) / 2;
frameBuffer->paintBoxRel(x, y+height, width, ButtonHeight, COL_MENUHEAD_PLUS_0, RADIUS_LARGE, CORNER_BOTTOM);
//frameBuffer->paintHLine(x, x+width, y, COL_INFOBAR_SHADOW_PLUS_0);
::paintButtons(frameBuffer, g_Font[SNeutrinoSettings::FONT_TYPE_INFOBAR_SMALL], g_Locale, x + 10, y + height, ButtonWidth, ButtonHeight, 2, CBEChannelSelectButtons);
int ButtonHeight = g_Font[SNeutrinoSettings::FONT_TYPE_INFOBAR_SMALL]->getHeight()+8;
::paintButtons(x, y+height, width, 2, CBEChannelSelectButtons, ButtonHeight);
#if 0
frameBuffer->paintIcon(NEUTRINO_ICON_BUTTON_OKAY, x+width- 3* ButtonWidth+ 8, y+height+1);