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*neutrino buttonbars: reworked painting of buttonbar in
channellist, stringinput (also cleared some char format problems), audioplayer, bouqueteditor_bouqets, bouqueteditor_channels, bouqueteditor_chanselect, bookmarkmanager,, bouquetlist, filebrowser, epgplus, epgview, pictureviewer, timerlist, upnpbrowser TODO: This is still not a final solution. I would like to see buttonhandling in own class for better integration and handling of window structure. git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@1179 e54a6e83-5905-42d5-8d5c-058d10e6a962
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@@ -184,11 +184,8 @@ const struct button_label CBEChannelSelectButtons[] =
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void CBEChannelSelectWidget::paintFoot()
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{
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int ButtonWidth = (width - 20) / 2;
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frameBuffer->paintBoxRel(x, y+height, width, ButtonHeight, COL_MENUHEAD_PLUS_0, RADIUS_LARGE, CORNER_BOTTOM);
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//frameBuffer->paintHLine(x, x+width, y, COL_INFOBAR_SHADOW_PLUS_0);
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::paintButtons(frameBuffer, g_Font[SNeutrinoSettings::FONT_TYPE_INFOBAR_SMALL], g_Locale, x + 10, y + height, ButtonWidth, ButtonHeight, 2, CBEChannelSelectButtons);
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int ButtonHeight = g_Font[SNeutrinoSettings::FONT_TYPE_INFOBAR_SMALL]->getHeight()+8;
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::paintButtons(x, y+height, width, 2, CBEChannelSelectButtons, ButtonHeight);
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#if 0
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frameBuffer->paintIcon(NEUTRINO_ICON_BUTTON_OKAY, x+width- 3* ButtonWidth+ 8, y+height+1);
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