neutrino: remove glthread, use GLFramebuffer instead

now that libstb-hal provides an easy to use virtual framebuffer,
use it instead of the glthread implementation.
This commit is contained in:
Stefan Seyfried
2013-05-04 13:07:52 +02:00
parent a7e587e3cb
commit e388b08dfe
9 changed files with 29 additions and 703 deletions

View File

@@ -60,9 +60,6 @@ typedef struct fb_var_screeninfo t_fb_var_screeninfo;
#if HAVE_GENERIC_HARDWARE
#define USE_OPENGL 1
#endif
#ifdef USE_OPENGL
class GLThreadObj;
#endif
class CFrameBuffer;
class CFbAccel
@@ -154,9 +151,6 @@ class CFrameBuffer
int cache_size;
void * int_convertRGB2FB(unsigned char *rgbbuff, unsigned long x, unsigned long y, int transp, bool alpha);
int m_transparent_default, m_transparent;
#ifdef USE_OPENGL
GLThreadObj *mpGLThreadObj; /* the thread object */
#endif
CFbAccel *accel;
public: