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Define real text color for use in RenderString()
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@@ -89,7 +89,7 @@ void fadeColor(unsigned char &r, unsigned char &g, unsigned char &b, int fade, b
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protectColor(r,g,b, protect);
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}
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unsigned char getBrightnessRGB(fb_pixel_t &color)
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unsigned char getBrightnessRGB(fb_pixel_t color)
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{
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RgbColor rgb;
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rgb.r = (color & 0x00FF0000) >> 16;
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@@ -99,7 +99,7 @@ unsigned char getBrightnessRGB(fb_pixel_t &color)
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return rgb.r > rgb.g ? (rgb.r > rgb.b ? rgb.r : rgb.b) : (rgb.g > rgb.b ? rgb.g : rgb.b);
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}
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fb_pixel_t changeBrightnessRGBRel(fb_pixel_t &color, int br)
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fb_pixel_t changeBrightnessRGBRel(fb_pixel_t color, int br)
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{
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int br_ = (int)getBrightnessRGB(color);
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br_ += br;
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@@ -108,7 +108,23 @@ fb_pixel_t changeBrightnessRGBRel(fb_pixel_t &color, int br)
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return changeBrightnessRGB(color, (unsigned char)br_);
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}
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fb_pixel_t changeBrightnessRGB(fb_pixel_t &color, unsigned char br)
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void changeBrightnessRGBRel2(RgbColor *rgb, int br)
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{
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fb_pixel_t color = (((rgb->r << 16) & 0x00FF0000) |
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((rgb->g << 8) & 0x0000FF00) |
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((rgb->b ) & 0x000000FF));
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int br_ = (int)getBrightnessRGB(color);
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br_ += br;
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if (br_ < 0) br_ = 0;
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if (br_ > 255) br_ = 255;
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HsvColor hsv;
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Rgb2Hsv(rgb, &hsv);
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hsv.v = br;
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Hsv2Rgb(&hsv, rgb);
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}
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fb_pixel_t changeBrightnessRGB(fb_pixel_t color, unsigned char br)
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{
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HsvColor hsv;
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RgbColor rgb;
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