CComponentsFooter: add new class CComponentsFooter

This commit is contained in:
2013-05-29 10:20:03 +02:00
parent 09bd2c98e9
commit e665ab18ab
6 changed files with 112 additions and 4 deletions

View File

@@ -0,0 +1,74 @@
/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2013, Thilo Graf 'dbt'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc_frm.h"
using namespace std;
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsFooter inherit from CComponentsHeader
CComponentsFooter::CComponentsFooter()
{
//CComponentsFooter
initVarFooter();
}
CComponentsFooter::CComponentsFooter( const int x_pos, const int y_pos, const int w, const int h, const int buttons, bool has_shadow,
fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow )
{
//CComponentsFooter
initVarFooter();
x = x_pos;
y = y_pos;
width = w;
height = h;
shadow = has_shadow;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
cch_buttons = buttons;
initDefaultButtons();
initCCItems();
}
void CComponentsFooter::initVarFooter()
{
//CComponentsHeader
initVarHeader();
cc_item_type = CC_ITEMTYPE_FOOTER;
corner_rad = RADIUS_LARGE;
corner_type = CORNER_BOTTOM;
}