audiomute.cpp: fix clear screen after audiomute

This commit is contained in:
GetAway
2017-12-17 17:16:11 +01:00
committed by Jacek Jendrzej
parent f38e03a431
commit e6da7fdda7

View File

@@ -98,9 +98,10 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
if (!CInfoClock::getInstance()->isBlocked()){ if (!CInfoClock::getInstance()->isBlocked()){
CInfoClock::getInstance()->ClearDisplay(); CInfoClock::getInstance()->ClearDisplay();
this->kill(); this->kill();
clearSavedScreen(); }
}else else
this->hide(); this->hide();
clearSavedScreen();
frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1); frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1);
} }
frameBuffer->fbNoCheck(false); frameBuffer->fbNoCheck(false);