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audiomute.cpp: fix clear screen after audiomute
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@@ -98,9 +98,10 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
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if (!CInfoClock::getInstance()->isBlocked()){
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CInfoClock::getInstance()->ClearDisplay();
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this->kill();
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clearSavedScreen();
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}else
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}
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else
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this->hide();
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clearSavedScreen();
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frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1);
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}
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frameBuffer->fbNoCheck(false);
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