diff --git a/src/gui/components/cc_item.cpp b/src/gui/components/cc_item.cpp index b3b0ea4b7..cfb4a1f81 100644 --- a/src/gui/components/cc_item.cpp +++ b/src/gui/components/cc_item.cpp @@ -111,12 +111,13 @@ void CComponentsItem::paintInit(bool do_save_bg) int sh_cdy = box_rad+sw+th; //height //adapt shadow corner dimensions if body dimensions are too small, use an offset if required - int sh_cdx_size_offset, sh_cdy_size_offset = 0; + int /*sh_cdx_size_offset,*/ sh_cdy_size_offset = 0; if (sh_cdy*2 > dy) sh_cdy_size_offset = sh_cdy*2-dy; +#if 0 if (sh_cdx*2 > dx) sh_cdx_size_offset = sh_cdx*2-dx; - +#endif //handle shadow positions //...corner bottom right int sh_cbr_x = ix+dx-sh_cdx+sw;