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Fixes for Ci reset after standby; Blank video in audioplayer
git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@942 e54a6e83-5905-42d5-8d5c-058d10e6a962
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@@ -300,7 +300,7 @@ int CAudioPlayerGui::exec(CMenuTarget* parent, const std::string &)
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// set zapit in lock mode
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g_Zapit->lockPlayBack();
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videoDecoder->setBlank(true);
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videoDecoder->ShowPicture(DATADIR "/neutrino/icons/mp3.jpg");
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// tell neutrino we're in audio mode
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@@ -3055,8 +3055,8 @@ printf("NeutrinoMessages::EVT_BOUQUETSCHANGED\n");fflush(stdout);
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if( mode == mode_standby ) {//FIXME better at announce ?
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cpuFreq->SetCpuFreq(g_settings.cpufreq * 1000 * 1000);
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if(g_settings.ci_standby_reset) {
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g_CamHandler->exec(NULL, "reset1");
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g_CamHandler->exec(NULL, "reset2");
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g_CamHandler->exec(NULL, "ca_ci_reset0");
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g_CamHandler->exec(NULL, "ca_ci_reset1");
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}
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}
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@@ -3912,8 +3912,8 @@ void CNeutrinoApp::standbyMode( bool bOnOff )
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powerManager->SetStandby(false, false);
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if(g_settings.ci_standby_reset) {
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g_CamHandler->exec(NULL, "reset1");
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g_CamHandler->exec(NULL, "reset2");
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g_CamHandler->exec(NULL, "ca_ci_reset0");
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g_CamHandler->exec(NULL, "ca_ci_reset1");
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}
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frameBuffer->setActive(true);
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