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CComponentsItem: fix possible negativ value for box radius
If frame width > 0 and radius too small, we have an negative value. This should prevent this.
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@@ -86,7 +86,7 @@ void CComponentsItem::paintInit(bool do_save_bg)
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sw = max(0, sw);
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//set current needed corner main box radius
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int box_rad = corner_rad;
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int box_rad = corner_type ? corner_rad : 0;
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//and ensure max main box radius < dimensions
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if (2*box_rad > dy)
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@@ -186,7 +186,7 @@ void CComponentsItem::paintInit(bool do_save_bg)
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{sh_ctr, CC_FBDATA_TYPE_SHADOW_BOX, sh_ctr_x-sw, sh_ctr_y-sw+th, sh_cdx, sh_cdy-sh_cdy_size_offset+sw, col_shadow_clean, box_rad, corner_type & CORNER_TOP_RIGHT, 0, NULL, NULL, NULL, false},
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//main box
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{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, dx-2*th, dy-2*th, col_body, box_rad-th, corner_type, 0, NULL, NULL, NULL, false},
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{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, dx-2*th, dy-2*th, col_body, max(0,box_rad-th), corner_type, 0, NULL, NULL, NULL, false},
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//frame
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{true, CC_FBDATA_TYPE_FRAME, ix, iy, dx, dy, col_frame_cur, box_rad, corner_type, th, NULL, NULL, NULL, false}
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