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CCDraw: precise function for kill handler
This should fix possible artefacts or holes in some rendered boxes. Was especially striking at HD1 Hardware. e.g. was observed while right/left switching on channel list at header and without rounded corners and at certain footers.
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@@ -396,7 +396,7 @@ class CCDraw : public COSDFader, public CComponentsSignals
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* Shadow paint must be reworked, because dimensions of shadow containes not the real defined size. Parts of item are killed too.
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*
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*/
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = CC_FBDATA_TYPES);
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES);
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/**Erase shadow around rendered item.
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* This is similar with the kill() member, but shadow will be handled only.
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