CCDraw: precise function for kill handler

This should fix possible artefacts or holes in some rendered boxes.
Was especially striking at HD1 Hardware.
e.g. was observed while right/left switching on channel list at header
and without rounded corners and at certain footers.
This commit is contained in:
2017-06-16 11:42:21 +02:00
parent f46a174155
commit ef4467b6da
5 changed files with 33 additions and 29 deletions

View File

@@ -315,7 +315,7 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
///hides item, arg: no_restore see hideCCItem()
void hide(){disableClock(); CComponentsForm::hide();}
///erase current screen without restore of background, it's similar to paintBackgroundBoxRel() from CFrameBuffer
void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = CC_FBDATA_TYPES, bool disable_clock = true);
void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES, bool disable_clock = true);
///set color gradient on/off, returns true if gradient mode was changed
virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& direction = -1);