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CCDraw: precise function for kill handler
This should fix possible artefacts or holes in some rendered boxes. Was especially striking at HD1 Hardware. e.g. was observed while right/left switching on channel list at header and without rounded corners and at certain footers.
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@@ -100,7 +100,7 @@ class CComponentsItem : public CComponents
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* gui/color.h
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* driver/framebuffer.h
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*/
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false, const int& fblayer_type = CC_FBDATA_TYPES);
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false, const int& fblayer_type = ~CC_FBDATA_TYPES);
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///get the current item type, see attribute cc_item_type above
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virtual int getItemType();
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