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neutrino: add a prototype of a lua plugin interface
this is just for preliminary tests, not yet really usable for anything useful
This commit is contained in:
committed by
M. Liebmann
parent
7b40b61c9a
commit
f26357e887
52
src/gui/luainstance.h
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52
src/gui/luainstance.h
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/*
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* neutrino-mp lua to c++ bridge
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*
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* (C) 2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _LUAINSTANCE_H
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#define _LUAINSTANCE_H
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/* LUA Is C */
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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#include <driver/fb_window.h>
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/* inspired by Steve Kemp http://www.steve.org.uk/ */
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class CLUAInstance
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{
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static const char className[];
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static const luaL_Reg methods[];
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static CFBWindow *CheckWindow(lua_State *L, int narg);
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public:
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CLUAInstance();
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~CLUAInstance();
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void runScript(const char *fileName);
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private:
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lua_State* lua;
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void registerFunctions();
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static int NewWindow(lua_State *L);
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static int PaintBox(lua_State *L);
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static int PaintIcon(lua_State *L);
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static int RenderString(lua_State *L);
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static int GCWindow(lua_State *L);
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};
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#endif /* _LUAINSTANCE_H */
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