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CCDraw: add member to remove shadow only
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@@ -314,9 +314,42 @@ class CCDraw : public COSDFader, public CComponentsSignals
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*/
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virtual void hide();
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///erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
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///from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background)
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1);
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/**Erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
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* from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background)
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*
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* @return void
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*
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* @param[in] bg_color optional, color, default color is current screen
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* @param[in] corner_radius optional, defined corner radius, default radius is the current defined radius
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* @param[in] fblayer_type optional, defines layer that to remove, default all layers (cc_fbdata_t) will remove
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* possible layer types are:
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* @li CC_FBDATA_TYPE_BGSCREEN,
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* @li CC_FBDATA_TYPE_BOX,
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* @li CC_FBDATA_TYPE_SHADOW_BOX,
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* @li CC_FBDATA_TYPE_FRAME,
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* @li CC_FBDATA_TYPE_BACKGROUND,
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* @see
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* cc_types.h
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* gui/color.h
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* driver/framebuffer.h
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* @todo
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* Shadow paint must be reworked, because dimensions of shadow containes not the real defined size. Parts of item are killed too.
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*
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*/
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = CC_FBDATA_TYPES);
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/**Erase shadow around rendered item.
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* This is similar with the kill() member, but shadow will be handled only.
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*
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* @return void
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*
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* @param[in] bg_color optional, color, default color is current screen
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* @param[in] corner_radius optional, defined corner radius, default radius is the current defined radius
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*
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* @see
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* kill()
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*/
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virtual void killShadow(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1);
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virtual void enableGradientBgCleanUp(bool enable = true) { cc_gradient_bg_cleanup = enable; };
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virtual void disableGradientBgCleanUp(){ enableGradientBgCleanUp(false); };
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