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https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-08-28 16:01:20 +02:00
CCDraw: add member to remove shadow only
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@@ -536,16 +536,19 @@ void CCDraw::paintFbItems(bool do_save_bg)
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*/
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if (cc_enable_frame){
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if (fbtype == CC_FBDATA_TYPE_FRAME) {
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if (fbdata.frame_thickness > 0 && cc_allow_paint)
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if (fbdata.frame_thickness > 0 && cc_allow_paint){
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frameBuffer->paintBoxFrame(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.frame_thickness, fbdata.color, fbdata.r, fbdata.rtype);
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v_fbdata[i].is_painted = true;
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}
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}
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}
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if (paint_bg){
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if (fbtype == CC_FBDATA_TYPE_BACKGROUND){
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frameBuffer->paintBackgroundBoxRel(x, y, fbdata.dx, fbdata.dy);
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v_fbdata[i].is_painted = true;
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}
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}
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if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && (!is_painted || shadow_force)) {
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if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && ((!is_painted || !fbdata.is_painted)|| shadow_force)) {
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if (fbdata.enabled) {
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/* here we paint the shadow around the body
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* on 1st step we check for already cached screen buffer, if true
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@@ -562,6 +565,7 @@ void CCDraw::paintFbItems(bool do_save_bg)
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//if is paint cache enabled
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if (cc_paint_cache && fbdata.pixbuf == NULL)
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fbdata.pixbuf = getScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy);
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fbdata.is_painted = true;
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}
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}
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}
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@@ -611,7 +615,7 @@ void CCDraw::paintFbItems(bool do_save_bg)
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fbdata.pixbuf = getScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy);
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}
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}
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is_painted = true;
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is_painted = v_fbdata[i].is_painted = true;
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}
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}
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}
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@@ -629,6 +633,7 @@ void CCDraw::hide()
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//restore screen from backround layer
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frameBuffer->waitForIdle("CCDraw::hide()");
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frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
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v_fbdata[i].is_painted = false;
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}
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}
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}
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@@ -637,9 +642,10 @@ void CCDraw::hide()
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}
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//erase or paint over rendered objects
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void CCDraw::kill(const fb_pixel_t& bg_color, const int& corner_radius)
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void CCDraw::kill(const fb_pixel_t& bg_color, const int& corner_radius, const int& fblayer_type /*fbdata_type*/)
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{
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for(size_t i =0; i< v_fbdata.size() ;i++){
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if (fblayer_type == CC_FBDATA_TYPES || v_fbdata[i].fbdata_type & fblayer_type){
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#if 0
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if (bg_color != COL_BACKGROUND_PLUS_0)
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#endif
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@@ -662,15 +668,23 @@ void CCDraw::kill(const fb_pixel_t& bg_color, const int& corner_radius)
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bg_color,
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r,
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corner_type);
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v_fbdata[i].is_painted = false;
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#if 0
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else
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frameBuffer->paintBackgroundBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
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#endif
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}
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}
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firstPaint = true;
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is_painted = false;
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if (fblayer_type == CC_FBDATA_TYPE_BOX){
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firstPaint = true;
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is_painted = false;
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}
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}
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void CCDraw::killShadow(const fb_pixel_t& bg_color, const int& corner_radius)
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{
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kill(bg_color, corner_radius, CC_FBDATA_TYPE_SHADOW_BOX);
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}
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bool CCDraw::doPaintBg(bool do_paint)
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@@ -685,8 +699,10 @@ bool CCDraw::doPaintBg(bool do_paint)
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void CCDraw::enableShadow(int mode, const int& shadow_width, bool force_paint)
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{
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if (shadow != mode)
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if (shadow != mode){
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killShadow();
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shadow = mode;
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}
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if (shadow != CC_SHADOW_OFF)
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if (shadow_width != -1)
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setShadowWidth(shadow_width);
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@@ -314,9 +314,42 @@ class CCDraw : public COSDFader, public CComponentsSignals
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*/
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virtual void hide();
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///erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
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///from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background)
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1);
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/**Erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
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* from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background)
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*
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* @return void
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*
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* @param[in] bg_color optional, color, default color is current screen
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* @param[in] corner_radius optional, defined corner radius, default radius is the current defined radius
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* @param[in] fblayer_type optional, defines layer that to remove, default all layers (cc_fbdata_t) will remove
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* possible layer types are:
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* @li CC_FBDATA_TYPE_BGSCREEN,
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* @li CC_FBDATA_TYPE_BOX,
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* @li CC_FBDATA_TYPE_SHADOW_BOX,
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* @li CC_FBDATA_TYPE_FRAME,
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* @li CC_FBDATA_TYPE_BACKGROUND,
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* @see
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* cc_types.h
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* gui/color.h
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* driver/framebuffer.h
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* @todo
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* Shadow paint must be reworked, because dimensions of shadow containes not the real defined size. Parts of item are killed too.
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*
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*/
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = CC_FBDATA_TYPES);
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/**Erase shadow around rendered item.
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* This is similar with the kill() member, but shadow will be handled only.
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*
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* @return void
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*
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* @param[in] bg_color optional, color, default color is current screen
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* @param[in] corner_radius optional, defined corner radius, default radius is the current defined radius
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*
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* @see
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* kill()
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*/
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virtual void killShadow(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1);
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virtual void enableGradientBgCleanUp(bool enable = true) { cc_gradient_bg_cleanup = enable; };
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virtual void disableGradientBgCleanUp(){ enableGradientBgCleanUp(false); };
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@@ -90,13 +90,13 @@ typedef struct cc_fbdata_t
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//fb data object layer types
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typedef enum
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{
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CC_FBDATA_TYPE_BGSCREEN,
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CC_FBDATA_TYPE_BOX,
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CC_FBDATA_TYPE_SHADOW_BOX,
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CC_FBDATA_TYPE_FRAME,
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CC_FBDATA_TYPE_BACKGROUND,
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CC_FBDATA_TYPE_BGSCREEN = 1,
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CC_FBDATA_TYPE_BOX = 2,
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CC_FBDATA_TYPE_SHADOW_BOX = 4,
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CC_FBDATA_TYPE_FRAME = 8,
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CC_FBDATA_TYPE_BACKGROUND = 16,
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CC_FBDATA_TYPES
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CC_FBDATA_TYPES = 32
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}FBDATA_TYPES;
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//fb color gradient types
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