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https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-08-29 00:11:14 +02:00
CComponentsForm: fix item offset with enabled frame
frame width was not considered
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@@ -363,6 +363,7 @@ void CComponentsForm::paintCCItems()
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//using of real x/y values to paint items if this text object is bound in a parent form
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int this_x = x, auto_x = x, this_y = y, auto_y = y, this_w = width;
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int w_parent_frame = 0;
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if (cc_parent){
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this_x = auto_x = cc_xr;
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this_y = auto_y = cc_yr;
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@@ -406,14 +407,14 @@ void CComponentsForm::paintCCItems()
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dprintf(DEBUG_INFO, "[CComponentsForm] %s: page_count = %u, item_page = %u, cur_page = %u\n", __func__, getPageCount(), cc_item->getPageNumber(), this->cur_page);
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//get current dimension of item
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int w_item = cc_item->getWidth();
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int h_item = cc_item->getHeight();
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//get current position of item
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int xpos = cc_item->getXPos();
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int ypos = cc_item->getYPos();
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//get current dimension of item
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int w_item = cc_item->getWidth() - (xpos <= fr_thickness ? fr_thickness : 0);
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int h_item = cc_item->getHeight() - (ypos <= fr_thickness ? fr_thickness : 0);
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//check item for corrupt position, skip current item if found problems
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if (ypos > height || xpos > this_w){
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dprintf(DEBUG_INFO, "[CComponentsForm] %s: [form: %d] [item-index %d] [type=%d] WARNING: item position is out of form size:\ndefinied x=%d, defined this_w=%d \ndefinied y=%d, defined height=%d \n",
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@@ -422,37 +423,41 @@ void CComponentsForm::paintCCItems()
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continue;
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}
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w_parent_frame = xpos <= fr_thickness ? fr_thickness : 0;
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//set required x-position to item:
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//append vertical
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if (xpos == CC_APPEND){
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auto_x += append_x_offset;
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cc_item->setRealXPos(auto_x + xpos);
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cc_item->setRealXPos(auto_x + xpos + w_parent_frame);
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auto_x += w_item;
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}
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//positionize vertical centered
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else if (xpos == CC_CENTERED){
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auto_x = this_w/2 - w_item/2;
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cc_item->setRealXPos(this_x + auto_x);
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cc_item->setRealXPos(this_x + auto_x + w_parent_frame);
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}
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else{
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cc_item->setRealXPos(this_x + xpos);
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cc_item->setRealXPos(this_x + xpos + w_parent_frame);
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auto_x = (cc_item->getRealXPos() + w_item);
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}
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w_parent_frame = ypos <= fr_thickness ? fr_thickness : 0;
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//set required y-position to item
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//append hor
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if (ypos == CC_APPEND){
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auto_y += append_y_offset;
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cc_item->setRealYPos(auto_y + ypos);
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cc_item->setRealYPos(auto_y + ypos + w_parent_frame);
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auto_y += h_item;
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}
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//positionize hor centered
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else if (ypos == CC_CENTERED){
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auto_y = height/2 - h_item/2;
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cc_item->setRealYPos(this_y + auto_y);
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cc_item->setRealYPos(this_y + auto_y + w_parent_frame);
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}
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else{
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cc_item->setRealYPos(this_y + ypos);
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cc_item->setRealYPos(this_y + ypos + w_parent_frame);
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auto_y = (cc_item->getRealYPos() + h_item);
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}
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@@ -184,7 +184,7 @@ void CComponentsButton::initCaption()
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x_cap += cc_btn_icon_obj ? cc_btn_icon_obj->getWidth() : 0;
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int w_cap = width - fr_thickness - append_x_offset - x_cap - fr_thickness;
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int h_cap = height - 2*fr_thickness;
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int h_cap = height*80/100/* - 2*fr_thickness*/;
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/*NOTE:
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paint of centered text in y direction without y_offset
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@@ -192,7 +192,7 @@ void CComponentsButton::initCaption()
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but text render isn't wrong here, because capitalized chars or long chars like e. 'q', 'y' are considered!
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Therefore we here need other icons or a hack, that considers some different height values.
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*/
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int y_cap = height/2 - h_cap/2 - fr_thickness;
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int y_cap = height/2 - h_cap/2 + fr_thickness/2;
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cc_btn_capt_obj->setDimensionsAll(x_cap, y_cap, w_cap, h_cap);
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