If box height/2 is smaller than corner radius it is possible
we have artefacts after killed or hided fb box. This effect only I have seen
with full hd resolution, in hd ready mode it was ok.
Sideeffects with this changes I have not seen, but I can't exclude. Must be watched.
Count of alternate message values was limited to 1 value. Now it is
possible to add any count of message values.
directKey and directKeyAlt were removed from struct type 'button_label_cc'
and directKeys was added as container for possible message values.
Some methods of CComponentsFooter had to be adapted for that.
button_label_l and button_label_s are now
merged to button_label_cc with prepared default values for text and locales.This type contains all possible
button label properties. Values for locales and string
are evaluated in setButtonLabels(), so it's possible to remove some
overloaded methodes.
Provides functionality to use a backround image instead to render
usual box. If an image is defined, box render is disabled, but behavior
for hide, kill, cache... is not changed.
TODO:
- maybe needs global caching because images are not yet managed like icons in framebuffer class
Also add possibility to use placeholder for better readability and
better compatibilty with previous implementations.
See doc in source files for more details
Dimension values for windows below a certain size are often not really
useful, even with regard to different resolutions.
Usage of percent values could be easier to handle.
In the constructor, the argument values für dimesions must be only
between 1 and 100 to achieve this.
TODO: behavior inside parents
Use the framebuffer's getWidth4FB_HW_ACC() instead of system/helpers.
The use in cc_item_picture was guarded by a hardware #ifdef, use
needAlign4Blit() instead.
This needs testing on the affected hardware, which I do not have :-)
instead of including framebuffer.h almost everywhere, replace it with
class CFrameBuffer forward declarations and/or generic system includes.
Add a hack to define fb_pixel_t to config.h (one reason for
framebuffer.h includes was the fb_pixel_t define)