/* Based up Neutrino-GUI - Tuxbox-Project Copyright (C) 2001 by Steffen Hehn 'McClean' Class for signalbar based up CComponent classes. Copyright (C) 2013-2014, Thilo Graf 'dbt' License: GPL This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SIGNALBARS_H__ #define __SIGNALBARS_H__ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include /// Basic class for signalbars /*! Basic attributes and member functions for items. These class provides basic attributes and members to show frontend values in signalbars. CSignalBar() and their sub classes based up CComponentsForm() and are usable like other CComponentsItems() CSignalBar() is intended to show signal rate. */ class CSignalBar : public CComponentsForm { public: ///refresh current item properties, use this before paintScale(). void Refresh(); protected: ///object: current frontend CFrontend *sb_frontend; ///object: scale bar CProgressBar *sb_scale; ///object: value caption CComponentsLabel *sb_vlbl; ///object: caption for signal name CComponentsLabel *sb_lbl; ///object: current font Font *sb_font; ///object: dynamic font object handler CNeutrinoFonts *dy_font; ///property: text color, see also setTextColor() fb_pixel_t sb_caption_color; ///property: item top position int sb_item_top; ///property: height of items int sb_item_height; ///property: height of scale int sb_scale_height; ///property: width of progressbar int sb_scale_width; ///property: width of value caption int sb_vlbl_width; ///property: width of caption int sb_lbl_width; ///property: text mode of value, predefined type = CTextBox::NO_AUTO_LINEBREAK | CTextBox::CENTER int sb_val_mode; ///cache last assingned signal value int sb_lastsig; ///current signal value uint16_t sb_signal; ///initialize all needed basich attributes and objects void initVarSigBar(); ///initianlize position and dimensions of signalbar container void initDimensions(); ///initialize scale object void initSBarScale(); ///initialize value caption object, this contains the value of current frontend data, signal or noise rate void initSBarValue(); ///initialize caption object, this contains the unit (e.g %) or name of value (e.g. SIG) void initSBarName(); ///initialize all required objects at once, see also Refresh() void initSBItems(); ///reinitialize current signal values and paint new values, required after Refresh() void paintScale(); ///property: contains the name of signal type in the caption object, see also setName() std::string sb_name; public: CSignalBar(CComponentsForm *parent = NULL); ///basic component class constructor for signal. CSignalBar(const int& xpos, const int& ypos, const int& w, const int& h, CFrontend *frontend_ref, const std::string& sb_name = "SIG", CComponentsForm *parent = NULL); ///assigns the current used frontend, simplified a tuner object, see frontend_c.h virtual void setFrontEnd(CFrontend *frontend_ref){sb_frontend = frontend_ref;}; ///assigns font for caption virtual void setTextFont(Font* font_text){sb_font = font_text;}; ///sets the caption color, see also property 'sb_caption_color' virtual void setTextColor(const fb_pixel_t& caption_color){ sb_caption_color = caption_color;}; ///assigns the height of scale virtual void setScaleHeight(const int& scale_height){sb_scale_height = scale_height;}; ///assigns the width of scale virtual void setScaleWidth(const int & scale_width){sb_scale_width = scale_width;}; ///assigns the name of signal value in the caption object, see also sb_name virtual void setName(const std::string& name){sb_name = name;}; ///returns the scale object, type = CProgressBar* virtual CProgressBar* getScaleObject(){return sb_scale;}; ///returns the value label object, type = CComponentsLabel* virtual CComponentsLabel* getLabelValObject(){return sb_vlbl;}; ///returns the name label object, type = CComponentsLabel* virtual CComponentsLabel* getLabelNameObject(){return sb_lbl;}; /// return the scale width virtual int getScaleWidth(){ return sb_scale_width;}; ///paint this items virtual void paint(bool do_save_bg); //returns the current signal value uint16_t getValue(void) { return sb_signal; } }; /// Sub class of CSignalBar() /*! This class use basic attributes and members from CSignalBar() to show frontend values. CSignalNoiseRatioBar() is intended to show signal noise ratio value. */ class CSignalNoiseRatioBar : public CSignalBar { public: ///refresh current item properties, use this before paintScale(). void Refresh(); public: CSignalNoiseRatioBar(CComponentsForm *parent = NULL) : CSignalBar(parent){}; ///basic component class constructor for signal noise ratio. CSignalNoiseRatioBar(const int& xpos, const int& ypos, const int& w, const int& h, CFrontend *frontend_ref, const std::string& snr_name = "SNR", CComponentsForm *parent = NULL) : CSignalBar(xpos, ypos, w, h, frontend_ref, snr_name, parent){}; }; /// Class CSignalBox() provides CSignalBar(), CSignalNoiseRatioBar() scales at once. /*! Provides basic attributes and member functions for CComponentItems in additional of CSignalBar()- and CSignalNoiseRatioBar()-objects. To add a signalbox object to your code add this to a header file: #include class CSampleClass { private: //other stuff; CSignalBox * signalbox; public: CSampleClass(); ~CSampleClass(); void showSNR(); //other stuff; }; //add this to your costructor into the code file: CSampleClass::CSampleClass() { //other stuff; signalbox = NULL; } CStreamInfo2::~CStreamInfo2 () { //other stuff to clean; delete signalbox; //other stuff to clean; } void CSampleClass::showSNR() { if (signalbox == NULL){ signalbox = new CSignalBox(10, 100, 500, 38, frontend); // signalbox->setCornerRadius(0); //optional // signalbox->setColorBody(COL_BLACK); //optional signalbox->setColorBody(COL_MENUHEAD_PLUS_0);q signalbox->doPaintBg(false); //if you want to add the object to a CC-Container (e.g. CComponentsWindow()), remove this line: signalbox->paint(false); //and add this lines: // if (!ignalbox->isAdded()) // addCCItem(signalbox); //Note: signal box objects deallocate together with the CC-Container! } else{ signalbox->paintScale(); } } void CSampleClass::hide () { //other code; //Note: not required if signalbox is added to a CC-Container! signalbox->hide(true); delete signalbox; signalbox = NULL; //other code; } */ class CSignalBox : public CComponentsForm { private: ///object: current frontend CFrontend *sbx_frontend; ///object: current signalbar CSignalBar *sbar; ///object: current signal noise ratio bar CSignalNoiseRatioBar *snrbar; ///property: height of signalbars int sbx_bar_height; ///property: width of signalbars int sbx_bar_width; ///property: x position of signalbars int sbx_bar_x; ///property: text color, see also setTextColor() fb_pixel_t sbx_caption_color; // true if vertical arrangement, false if horizontal bool vertical; ///initialize all needed basic attributes and objects void initVarSigBox(); ///initialize general properties of signal items void initSignalItems(); ///paint items with new values, required after Refresh() void paintScale(); public: ///class constructor for signal noise ratio. CSignalBox(const int& xpos, const int& ypos, const int& w, const int& h, CFrontend *frontend_ref = NULL, const bool vertical = true, CComponentsForm *parent = NULL, const std::string& sig_name = "SIG", const std::string& snr_name = "SNR" ); ///returns the signal object, type = CSignalBar* CSignalBar* getScaleObject(){return sbar;}; ///returns the signal noise ratio object, type = CSignalNoiseRatioBar* CSignalNoiseRatioBar* getLabelObject(){return snrbar;}; ///sets the caption color of signalbars, see also property 'sbx_caption_color' void setTextColor(const fb_pixel_t& caption_color){ sbx_caption_color = caption_color;}; ///get caption color of signalbars, see also property 'sbx_caption_color' fb_pixel_t getTextColor(){return sbx_caption_color;}; ///paint items void paint(bool do_save_bg); ///return current signal value uint16_t getSignalValue(void) { return sbar->getValue();} ///return current snr value uint16_t getSNRValue(void) { return snrbar->getValue();} ///return current snr value }; #endif