/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, 2014, Thilo Graf 'dbt'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef __CC_FORM_H__
#define __CC_FORM_H__
#include "config.h"
#include "cc_base.h"
#include "cc_item.h"
#include "cc_frm_scrollbar.h"
class CComponentsForm : public CComponentsItem
{
protected:
std::vector v_cc_items;
void paintForm(bool do_save_bg);
///generates next possible index for an item, see also cc_item_index, getIndex(), setIndex()
int genIndex();
///scrollbar object
CComponentsScrollBar *sb;
int append_x_offset;
int append_y_offset;
///property: count of pages of form
u_int8_t page_count;
///property: id of current page, default = 0 for 1st page
u_int8_t cur_page;
///scrollbar width
int w_sb;
///returns true, if current page is changed, see also: setCurrentPage()
bool isPageChanged();
///enable/disable page scrolling, default enabled with page scroll mode up/down keys, see also enablePageScroll()
int page_scroll_mode;
///container for exit keys, default exit keys are CRCInput::RC_home and CRCInput::RC_setup
std::vector v_exit_keys;
///initialize basic properties
virtual void Init( const int& x_pos, const int& y_pos, const int& w, const int& h,
const fb_pixel_t& color_frame,
const fb_pixel_t& color_body,
const fb_pixel_t& color_shadow);
public:
CComponentsForm( const int x_pos = 0, const int y_pos = 0, const int w = 800, const int h = 600,
CComponentsForm *parent = NULL,
int shadow_mode = CC_SHADOW_OFF,
fb_pixel_t color_frame = COL_FRAME_PLUS_0,
fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
fb_pixel_t color_shadow = COL_SHADOW_PLUS_0);
virtual ~CComponentsForm();
///paints current form on screen, for paint a page use paintPage()
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
///same like CComponentsItem::kill(), but erases all embedded items inside of parent at once, this = parent
///NOTE: Items always have parent bindings to "this" and use the parent background color as default! Set parameter 'ignore_parent=true' to ignore parent background color!
virtual void killCCItems(const fb_pixel_t& bg_color, bool ignore_parent);
///add an item to form collection, returns id
virtual int addCCItem(CComponentsItem* cc_Item);
///add items from a vector to form collection, returns size/count of items
virtual int addCCItem(const std::vector &cc_items);
virtual void insertCCItem(const uint& cc_item_id, CComponentsItem* cc_Item);
///removes item object from container and deallocates instance
virtual void removeCCItem(const uint& cc_item_id);
///removes item object from container and deallocates instance
virtual void removeCCItem(CComponentsItem* cc_Item);
virtual void replaceCCItem(const uint& cc_item_id, CComponentsItem* new_cc_Item);
virtual void replaceCCItem(CComponentsItem* old_cc_Item, CComponentsItem* new_cc_Item);
virtual void exchangeCCItem(const uint& item_id_a, const uint& item_id_b);
virtual void exchangeCCItem(CComponentsItem* item_a, CComponentsItem* item_b);
virtual int getCCItemId(CComponentsItem* cc_Item);
virtual CComponentsItem* getCCItem(const uint& cc_item_id);
virtual void paintCCItems();
///clean up and deallocate existant items from v_cc_items at once
virtual void clear();
///return true, if no items available
virtual bool empty(){return v_cc_items.empty();};
///return size (count) of available items
virtual size_t size(){return v_cc_items.size();};
///return reference to first item
virtual CComponentsItem* front(){return v_cc_items.front();};
///return reference to last item
virtual CComponentsItem* back(){return v_cc_items.back();};
///sets alignment offset between items
virtual void setAppendOffset(const int &x_offset, const int& y_offset){append_x_offset = x_offset; append_y_offset = y_offset;};
///sets count of pages, parameter as u_int8_t
///NOTE: page numbers are primary defined in items and this values have priority!! Consider that smaller values
///than the current values can make problems and are not allowed, therefore smaller values than
///current page count are ignored!
virtual void setPageCount(const u_int8_t& pageCount);
///returns current count of pages,
///NOTE: page number are primary defined in items and secondary in form variable 'page_count'. This function returns the maximal value from both!
virtual u_int8_t getPageCount();
///sets current page
virtual void setCurrentPage(const u_int8_t& current_page){cur_page = current_page;};
///get current page
virtual u_int8_t getCurrentPage(){return cur_page;};
///paint defined page number 0...n
virtual void paintPage(const u_int8_t& page_number, bool do_save_bg = CC_SAVE_SCREEN_NO);
///enum page scroll modes
enum
{
PG_SCROLL_M_UP_DOWN_KEY = 1,
PG_SCROLL_M_LEFT_RIGHT_KEY = 2,
PG_SCROLL_M_OFF = 4
};
///enable/disable page scroll, parameter1 default enabled for up/down keys
virtual void enablePageScroll(const int& mode = PG_SCROLL_M_UP_DOWN_KEY){page_scroll_mode = mode;};
///set width of scrollbar
virtual void setScrollBarWidth(const int& scrollbar_width){w_sb = scrollbar_width;};
///returns id of selected item, return value as int, returns -1: if is nothing selected
virtual int getSelectedItem();
///returns pointer to selected item, return value as CComponentsItem*, returns NULL: if is nothing selected
virtual CComponentsItem* getSelectedItemObject();
///select a definied item, parameter1 as size_t
virtual void setSelectedItem( int item_id,
const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0,
const fb_pixel_t& frame_col = COL_SHADOW_PLUS_0,
const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0,
const fb_pixel_t& body_col = COL_MENUCONTENT_PLUS_0,
const int& frame_w = 3,
const int& sel_frame_w = 3);
///select a definied item, parameter1 as CComponentsItem*
virtual void setSelectedItem( CComponentsItem* cc_item,
const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0,
const fb_pixel_t& frame_col = COL_SHADOW_PLUS_0,
const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0,
const fb_pixel_t& body_col = COL_MENUCONTENT_PLUS_0,
const int& frame_w = 3,
const int& sel_frame_w = 3);
///exec main method, see also sub exec methods
virtual int exec();
///adds additional exec key to current collection, default exit keys are CRCInput::RC_home and CRCInput::RC_setup
virtual void addExitKey(const neutrino_msg_t& key){v_exit_keys.push_back(key);}
///remove all current exec keys from current collection, NOTE: use addExitKey() if new exec key is required
virtual void removeExitKeys(){v_exit_keys.clear();}
///enum exec loop control
enum
{
NO_EXIT = 0,
EXIT = 1
};
///execKey() methods handle events for defined neutrino messages, see class CRCInput::, this methodes contains a signal handler named OnExecMsg, so it is possible to connect with any common function or method
///exec sub method for pressed keys, parameters1/2 by rev, parameter3 msg_list as vector contains a list of possible RC-messages for defined message, parameter4 force_exit default = false
virtual void execKey( neutrino_msg_t& msg,
neutrino_msg_data_t& data,
int& res,
bool& cancel_exec,
const std::vector& msg_list,
bool force_exit = false);
///exec sub method for pressed key, parameters1/2 by rev, parameter3 force_exit default = false
virtual bool execKey( neutrino_msg_t& msg,
neutrino_msg_data_t& data,
int& res,
bool& cancel_exec,
const neutrino_msg_t& msg_val,
bool force_exit = false);
///exec sub method for page scroll, parameter1 neutrino_msg_t by rev
virtual void execPageScroll(neutrino_msg_t& msg, neutrino_msg_data_t& data, int& res, bool& cancel_exec);
///exec sub method for exit loop, parameters by rev
virtual void execExit( neutrino_msg_t& msg,
neutrino_msg_data_t& data,
int& res, bool& cancel_exec,
const std::vector& v_msg_list);
///enum scroll direction
enum
{
SCROLL_P_DOWN = 0,
SCROLL_P_UP = 1
};
///scroll page and paint current selected page, if parameter2 = true (default)
virtual void ScrollPage(int direction = SCROLL_P_DOWN, bool do_paint = true);
virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_colorconst, const int& direction = -1 /*CFrameBuffer::gradientVertical*/);
///cleans saved screen buffer include from sub items, required by hide(), returns true if any buffer was deleted
virtual bool clearSavedScreen();
///cleanup paint cache include from sub items, removes saved buffer contents from cached foreground layers, returns true if any buffer was removed
virtual bool clearPaintCache();
///cleanup old gradient buffers include from sub items, returns true if any gradient buffer data was removed
virtual bool clearFbGradientData();
///slot for repaint event, reserved for actions before repaint if paint() already was done.
sigc::slot0 sl_form_repaint;
};
#endif