/* Based up Neutrino-GUI - Tuxbox-Project Copyright (C) 2001 by Steffen Hehn 'McClean' Classes for generic for GUI-related components. Copyright (C) 2012, 2013, Thilo Graf 'dbt' License: GPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __COMPONENTS__ #define __COMPONENTS__ #include #include #include #include #include //required typedefs typedef struct comp_fbdata_t { int fbdata_type; int x; int y; int dx; int dy; fb_pixel_t color; int r; int frame_thickness; fb_pixel_t* pixbuf; void * data; } comp_fbdata_struct_t; //fb data object types typedef enum { CC_FBDATA_TYPE_BGSCREEN, CC_FBDATA_TYPE_SHADOW, CC_FBDATA_TYPE_BOX, CC_FBDATA_TYPE_FRAME, CC_FBDATA_TYPE_LINE, CC_FBDATA_TYPE_BACKGROUND, CC_FBDATA_TYPES } FBDATA_TYPES; typedef struct comp_screen_data_t { int x; int y; int dx; int dy; fb_pixel_t* pixbuf; } comp_screen_data_struct_t; typedef enum { CC_BGMODE_STANDARD, CC_BGMODE_PERMANENT, CC_BGMODE_TYPES } BGMODE_TYPES; #define CC_WIDTH_MIN 16 #define CC_HEIGHT_MIN 16 #define CC_SHADOW_ON true #define CC_SHADOW_OFF false #define CC_SAVE_SCREEN_YES true #define CC_SAVE_SCREEN_NO false class CComponents { protected: int x, y, height, width, corner_type, shadow_w; CFrameBuffer * frameBuffer; std::vector v_fbdata; fb_pixel_t col_body, col_shadow, col_frame; bool firstPaint, shadow; BGMODE_TYPES bgMode; void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true); fb_pixel_t* getScreen(int ax, int ay, int dx, int dy); comp_screen_data_t saved_screen; void clear(); public: CComponents(); virtual~CComponents(); inline virtual void setXPos(const int& xpos){x = xpos;}; inline virtual void setYPos(const int& ypos){y = ypos;}; inline virtual void setHeight(const int& h){height = h;}; inline virtual void setWidth(const int& w){width = w;}; inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;}; inline virtual int getXPos(){return x;}; inline virtual int getYPos(){return y;}; inline virtual int getHeight(){return height;}; inline virtual int getWidth(){return width;}; /// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h" inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;}; inline virtual void setColorBody(fb_pixel_t color){col_body = color;}; inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;}; inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;}; inline virtual void setBgMode(BGMODE_TYPES mode) {bgMode = mode;}; virtual void hide(); }; class CComponentsContainer : public CComponents { protected: int corner_rad, fr_thickness; void hideContainer(bool no_restore = false); void paintInit(bool do_save_bg); public: CComponentsContainer(); /// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h). inline virtual void setCornerType(const int& type){corner_type = type;}; inline virtual void setCornerRadius(const int& radius){corner_rad = radius;}; inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;}; inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;}; virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); virtual void hide(bool no_restore = false); virtual void kill(); virtual void syncSysColors(); }; #define INFO_BOX_Y_OFFSET 2 class CComponentsInfoBox : public CComponentsContainer { public: CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); }; class CComponentsShapeCircle : public CComponentsContainer { private: int d; public: CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;}; int getDiam(){return d;}; }; class CComponentsShapeSquare : public CComponentsContainer { public: CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); }; class CComponentsPIP : public CComponentsContainer { private: int screen_w, screen_h; public: CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow = CC_SHADOW_OFF); ~CComponentsPIP(); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); void hide(bool no_restore = false); }; class CComponentsDetailLine : public CComponents { private: int thickness, y_down, h_mark_top, h_mark_down; public: CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down, const int h_mark_up =16 , const int h_mark_down = 16, fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); ~CComponentsDetailLine(); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); void kill(); void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;}; void syncSysColors(); void setYPosDown(const int& y_pos_down){y_down = y_pos_down;}; void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;}; }; #endif