/* Based up Neutrino-GUI - Tuxbox-Project Copyright (C) 2001 by Steffen Hehn 'McClean' Classes for generic GUI-related components. Copyright (C) 2012-2014, Thilo Graf 'dbt' Copyright (C) 2012, Michael Liebmann 'micha-bbg' License: GPL This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include "cc_base.h" #include #include using namespace std; // y // x+------f-r-a-m-e-------+ // | | // height body | // | | // +--------width---------+ //abstract sub class CComponentsItem from CComponents CComponentsItem::CComponentsItem(CComponentsForm* parent) { cc_item_type = CC_ITEMTYPE_BASE; cc_item_index = CC_NO_INDEX; cc_item_enabled = true; cc_item_selected = false; initParent(parent); } void CComponentsItem::initParent(CComponentsForm* parent) { cc_parent = parent; if (cc_parent) cc_parent->addCCItem(this); } // Paint container background in cc-items with shadow, background and frame. // This member must be called first in all paint() members before paint other items into the container. // If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this! void CComponentsItem::paintInit(bool do_save_bg) { clearFbData(); int th = fr_thickness; fb_pixel_t col_frame_cur = col_frame; //calculate current needed frame thickeness and color, if item selected or not if (cc_item_selected){ col_frame_cur = col_frame_sel; th = max(fr_thickness_sel, fr_thickness); } //calculate current needed corner radius for body box, depends of frame thickness int rad = (corner_rad>th) ? corner_rad-th : corner_rad; int sw = (shadow) ? shadow_w : 0; //if item is bound on a parent form, we must use real x/y values and from parent form as reference int ix = x, iy = y; if (cc_parent){ int w_parent_frame = cc_parent->getFrameThickness(); ix = cc_xr + (x < w_parent_frame ? w_parent_frame : 0); iy = cc_yr + (y < w_parent_frame ? w_parent_frame : 0); } comp_fbdata_t fbdata[] = { {CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+sw, height+sw, 0, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_SHADOW_BOX, ix+sw, iy+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow {CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame {CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body }; for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) { if (((fbdata[i].fbdata_type == CC_FBDATA_TYPE_SHADOW_BOX) && !shadow) || ((fbdata[i].fbdata_type == CC_FBDATA_TYPE_FRAME) && !fr_thickness)) continue; v_fbdata.push_back(fbdata[i]); } dprintf(DEBUG_DEBUG, "[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __func__, cc_item_type, cc_item_index, height, width); paintFbItems(do_save_bg); } //restore last saved screen behind form box, //Do use parameter 'no restore' to override the restore funtionality. //For embedded items is it mostly not required to restore saved screens, so no_resore=true also is default parameter //for such items. //This member ensures demage of already existing screen buffer too, if parameter no_restore was changed while runtime. void CComponentsItem::hideCCItem(bool no_restore) { //restore saved screen if available if (saved_screen.pixbuf) { frameBuffer->waitForIdle("CComponentsItem::hideCCItem()"); frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf); if (no_restore) { //on parameter no restore=true delete saved screen if available delete[] saved_screen.pixbuf; saved_screen.pixbuf = NULL; firstPaint = true; } } is_painted = false; } void CComponentsItem::hide(bool no_restore) { hideCCItem(no_restore); } //erase or paint over rendered objects void CComponentsItem::kill(const fb_pixel_t& bg_color, bool ignore_parent) { if(bg_color || cc_parent == NULL){ CComponents::kill(bg_color); return; } if (cc_parent){ if(bg_color || ignore_parent) CComponents::kill(bg_color); else CComponents::kill(cc_parent->getColorBody()); } } //synchronize colors for forms //This is usefull if the system colors are changed during runtime //so you can ensure correct applied system colors in relevant objects with unchanged instances. void CComponentsItem::syncSysColors() { col_body = COL_MENUCONTENT_PLUS_0; col_shadow = COL_MENUCONTENTDARK_PLUS_0; col_frame = COL_MENUCONTENT_PLUS_6; } //returns current item element type, if no available, return -1 as unknown type int CComponentsItem::getItemType() { for(int i =0; i< (CC_ITEMTYPES) ;i++){ if (i == cc_item_type) return i; } dprintf(DEBUG_DEBUG, "[CComponentsItem] %s: unknown item type requested...\n", __func__); return -1; } //returns true if current item is added to a form bool CComponentsItem::isAdded() { if (cc_parent) return true; return false; } void CComponentsItem::setXPosP(const uint8_t& xpos_percent) { int x_tmp = cc_parent ? xpos_percent*cc_parent->getWidth() : xpos_percent*frameBuffer->getScreenWidth(); x = x_tmp/100; } void CComponentsItem::setYPosP(const uint8_t& ypos_percent) { int y_tmp = cc_parent ? ypos_percent*cc_parent->getHeight() : ypos_percent*frameBuffer->getScreenHeight(); x = y_tmp/100; } void CComponentsItem::setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent) { setXPosP(xpos_percent); setYPosP(ypos_percent); } void CComponentsItem::setCenterPos(int along_mode) { if (along_mode & CC_ALONG_X) x = cc_parent ? cc_parent->getWidth() - width/2 : getScreenStartX(width); if (along_mode & CC_ALONG_Y) y = cc_parent ? cc_parent->getHeight() - height/2 : getScreenStartY(height); } void CComponentsItem::setHeightP(const uint8_t& h_percent) { height = cc_parent ? h_percent*cc_parent->getWidth()/100 : h_percent*frameBuffer->getScreenWidth()/100; } void CComponentsItem::setWidthP(const uint8_t& w_percent) { width = cc_parent ? w_percent*cc_parent->getHeight()/100 : w_percent*frameBuffer->getScreenHeight()/100; }