//============================================================================= // YHTTPD // Socket Class : Basic Socket Operations //----------------------------------------------------------------------------- // Socket-Handler //============================================================================= #ifndef __yhttpd_ysocket_h__ #define __yhttpd_ysocket_h__ // system #include #include #include #include #include #include "ytypes_globals.h" #ifdef Y_CONFIG_USE_OPEN_SSL #include #endif //----------------------------------------------------------------------------- // Some common socket definitions #ifndef SOCKET #define SOCKET int #endif #ifndef INVALID_SOCKET #define INVALID_SOCKET (SOCKET)(~0) #define SOCKET_ERROR (-1) #endif //----------------------------------------------------------------------------- #define NON_BLOCKING_MAX_RETRIES 10 // Retries, if receive buffer is empty #define NON_BLOCKING_TRY_BYTES 512 // try to catch min bytes .. else sleep #define RECEIVE_BLOCK_LEN 1024 // receiving block length #define MAX_LINE_BUFFER 1024*2 // Max length of one line //----------------------------------------------------------------------------- class CySocket { public: // constructor & destructor CySocket(); CySocket(SOCKET s):sock(s){init();}; virtual ~CySocket(void); void init(void); // some extra initialization #ifdef Y_CONFIG_USE_OPEN_SSL bool initAsSSL(void); // initialize this socket as a SSL-socket static bool initSSL(void); // global initialize of SSL-Library, CTX and cerificate/key-file static std::string SSL_pemfile; // "server.pem" file with SSL-Certificate (now: only one certificate at all) static std::string SSL_CA_file; // CA Certificate (optional) #endif // Socket handling bool handling; // true: Socket yet is handled by a Connection Thread bool isOpened; // is this socket open? bool isValid; // false on Socket Errors. Must close. struct timeval tv_start_waiting; // Put keep-alive Socket to Wait-Queue void close(void); // Close Socket void shutdown(void); // Shutdown Socket bool listen(int port, int max_connections); // Listen on Port for max Slave Connections CySocket* accept(); // Wait for Connection. Returns "slave" Socket void setAddr(sockaddr_in _clientaddr); std::string get_client_ip(void); // Get IP from Client SOCKET get_socket(){return sock;} // Return "C" Socket-ID int get_accept_port(void); // Get Port for accepted connection // send & receive (basic) int Read(char *buffer, unsigned int length); // Read a buffer (normal or SSL) int Send(char const *buffer, unsigned int length); // Send a buffer (normal or SSL) bool CheckSocketOpen(); // check if socket was closed by client // send & receive bool SendFile(int filed, off_t start = 0, off_t size = -1); // Send a File std::string ReceiveBlock(); // receive a Block. Look at length unsigned int ReceiveFileGivenLength(int filed, unsigned int _length); // Receive File of given length std::string ReceiveLine(); // receive until "\n" protected: long BytesSend; // Bytes send over Socket bool set_option(int typ, int option); // Set Socket Options void set_reuse_port(); // Set Reuse Port Option for Socket void set_reuse_addr(); // Set Reuse Address Option for Socket void set_keep_alive(); // Set Keep-Alive Option for Socket void set_tcp_nodelay(); #ifdef Y_CONFIG_USE_OPEN_SSL bool isSSLSocket; // This is a SSL based Socket static SSL_CTX *SSL_ctx; // Global SSL ctx object SSL *ssl; // ssl habdler for this socket #endif private: std::string receive_buffer; // buffer for receive from socket sockaddr_in addr; // "slave" Client Socket Data socklen_t addr_len; // Length of addr struct SOCKET sock; // "C" Socket-ID }; #endif // __yhttpd_ysocket_h__