/*
Framebuffer acceleration hardware abstraction functions.
The infrastructure for hardware dependent framebuffer acceleration
functions are implemented in this class, hardware specific stuff
is in derived classes.
(C) 2017 Stefan Seyfried
License: GPL
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifdef HAVE_CONFIG_H
#include
#endif
#include
#include
CFbAccel::CFbAccel()
{
};
CFbAccel::~CFbAccel()
{
};
void CFbAccel::paintBoxRel(const int x, const int y, const int dx, const int dy, const fb_pixel_t col, int radius, int type)
{
/* draw a filled rectangle (with additional round corners) */
if (!getActive())
return;
checkFbArea(x, y, dx, dy, true);
if (!type || !radius)
{
paintRect(x, y, dx, dy, col);
checkFbArea(x, y, dx, dy, false);
return;
}
setCornerFlags(type);
/* limit the radius */
radius = limitRadius(dx, dy, radius);
if (radius < 1) /* dx or dy = 0... */
radius = 1; /* avoid div by zero below */
int line = 0;
while (line < dy) {
int ofl, ofr;
if (calcCorners(NULL, &ofl, &ofr, dy, line, radius, type)) {
int height = dy - ((corner_tl || corner_tr)?radius: 0 ) - ((corner_bl || corner_br) ? radius : 0);
paintRect(x, y + line, dx, height, col);
line += height;
continue;
}
if (dx - ofr - ofl < 1) {
//printf("FB-NG::%s:%d x %d y %d dx %d dy %d l %d r %d\n", __func__, __LINE__, x,y,dx,dy, ofl, ofr);
line++;
continue;
}
paintLine(x + ofl, y + line, x + dx - ofr, y + line, col);
line++;
}
checkFbArea(x, y, dx, dy, false);
mark(x, y, x+dx, y+dy);
}
void CFbAccel::paintRect(const int x, const int y, const int dx, const int dy, const fb_pixel_t col)
{
int line = 0;
int swidth = stride / sizeof(fb_pixel_t);
fb_pixel_t *fbp = getFrameBufferPointer() + (swidth * y);
int pos;
while (line < dy)
{
for (pos = x; pos < x + dx; pos++)
*(fbp + pos) = col;
fbp += swidth;
line++;
}
mark(x, y, x+dx, y+dy);
blit();
}