/* GUI window component classes - Neutrino-GUI Copyright(C) 2012, Thilo Graf (dbt) This class contains generic components for GUI-related parts. License: GPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include //basic class CComponents CComponents::CComponents(const int x_pos, const int y_pos, const int h, const int w) { x = x_pos; y = y_pos; height = h; width = w; sw = 0; //shadow width frameBuffer = CFrameBuffer::getInstance(); v_screen_val.clear(); } CComponents::~CComponents() { clear(); } //paint framebuffer stuff and fill buffer void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg) { for(int i=0; i< items_count ;i++){ if (do_save_bg){ fbdata[i].pixbuf = new fb_pixel_t[fbdata[i].dx * fbdata[i].dy]; frameBuffer->SaveScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].pixbuf); } v_screen_val.push_back(fbdata[i]); if (fbdata[i].is_frame) frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r); else frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r); } } //restore screen inline void CComponents::restore() { for(size_t i =0; i< v_screen_val.size() ;i++) { if (v_screen_val[i].pixbuf != NULL){ frameBuffer->RestoreScreen(v_screen_val[i].x, v_screen_val[i].y, v_screen_val[i].dx, v_screen_val[i].dy, v_screen_val[i].pixbuf); delete[] v_screen_val[i].pixbuf; } } v_screen_val.clear(); } //clean old screen buffer inline void CComponents::clear() { for(size_t i =0; i< v_screen_val.size() ;i++) if (v_screen_val[i].pixbuf != NULL) delete[] v_screen_val[i].pixbuf; v_screen_val.clear(); } //------------------------------------------------------------------------------------------------------- //sub class CComponentsDetailLine CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow) { x = x_pos; width = 16; thickness = 4; sw = 1; //shadow width y = y_pos_top; y_down = y_pos_down; h_mark_top = h_mark_top_; h_mark_down = h_mark_down_; col_line = color_line; col_shadow = color_shadow; } CComponentsDetailLine::~CComponentsDetailLine() { clear(); } // y_top (=y) // xpos +--|h_mark_up // | // | // | // | // | // | // | // | // | // +--|h_mark_down // y_down #define DLINE_ITEMS_COUNT 12 //paint details line with current parameters void CComponentsDetailLine::paint(bool do_save_bg) { clear(); int y_mark_top = y-h_mark_top/2+thickness/2; int y_mark_down = y_down-h_mark_down/2+thickness/2; comp_fbdata_t fbdata[DLINE_ITEMS_COUNT] = { /* vertical item mark | */ {x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_line, 0, NULL, NULL, false, 0}, {x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, NULL, NULL, false, 0}, {x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, NULL, NULL, false, 0}, /* horizontal item line - */ {x, y, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0}, {x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0}, /* vertical connect line [ */ {x, y+thickness, thickness, y_down-y-thickness, col_line, 0, NULL, NULL, false, 0}, {x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, NULL, NULL, false, 0}, /* horizontal info line - */ {x, y_down, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0}, {x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0}, /* vertical info mark | */ {x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_line, 0, NULL, NULL, false, 0}, {x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, NULL, NULL, false, 0}, {x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, NULL, NULL, false, 0}, }; paintFbItems(fbdata, DLINE_ITEMS_COUNT, do_save_bg); } //remove painted lines from screen void CComponentsDetailLine::hide() { //caching current colors fb_pixel_t c_tmp1, c_tmp2; c_tmp1 = col_line; c_tmp2 = col_shadow; //set background color col_line = col_shadow = COL_BACKGROUND; //paint with background and restore, set last used colors paint(false); col_line = c_tmp1; col_shadow = c_tmp2; } //------------------------------------------------------------------------------------------------------- //sub class CComponentsInfoBox CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int h, const int w, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow, bool has_shadow) { x = x_pos; y = y_pos; width = w; height = h; rad = 0; shadow = has_shadow; col_frame = color_frame; col_body = color_body; col_shadow = color_shadow; fr_thickness = 2; } #define INFOBOX_ITEMS_COUNT 3 void CComponentsInfoBox::paint(bool do_save_bg) { clear(); rad = RADIUS_LARGE; comp_fbdata_t fbdata[INFOBOX_ITEMS_COUNT] = { {x+SHADOW_OFFSET, y+SHADOW_OFFSET, width, height, col_shadow, rad, NULL, NULL, false, 0}, {x, y, width, height, col_frame, rad, NULL, NULL, true, fr_thickness}, {x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, col_body, rad, NULL, NULL, false, 0}, }; paintFbItems(fbdata, INFOBOX_ITEMS_COUNT, do_save_bg); } void CComponentsInfoBox::hide() { //caching current colors fb_pixel_t c_tmp1, c_tmp2, c_tmp3; c_tmp1 = col_body; c_tmp2 = col_shadow; c_tmp3 = col_frame; //set background color col_body = col_frame = col_shadow = COL_BACKGROUND; //paint with background and restore, set last used colors paint(false); col_body = c_tmp1; col_shadow = c_tmp2; col_frame = c_tmp3; }