/* * lua progress window * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef _LUAPROGRESSWINDOW_H_ #define _LUAPROGRESSWINDOW_H_ class CLuaCProgressWindow { public: CProgressWindow *w; CLuaCProgressWindow() { w = NULL; } ~CLuaCProgressWindow() { delete w; } }; class CLuaInstProgressWindow { public: CLuaInstProgressWindow() {}; ~CLuaInstProgressWindow() {}; static CLuaInstProgressWindow* getInstance(); static void ProgressWindowRegister(lua_State *L); private: static int CProgressWindowNew(lua_State *L); static CLuaCProgressWindow *CProgressWindowCheck(lua_State *L, int n); static int CProgressWindowPaint(lua_State *L); static int CProgressWindowHide(lua_State *L); static int CProgressWindowSetTitle(lua_State *L); static int CProgressWindowDelete(lua_State *L); static int CProgressWindowShowStatusInternal(lua_State *L, bool local); static int CProgressWindowShowLocalStatus(lua_State *L); static int CProgressWindowShowGlobalStatus(lua_State *L); }; #endif //_LUAPROGRESSWINDOW_H_