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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2014 Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __CC_ITEM_SHAPES_H__
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#define __CC_ITEM_SHAPES_H__
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "cc_base.h"
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#include "cc_item.h"
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//! Sub class of CComponentsItem. Shows a shape with given dimensions and color on screen.
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/*!
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Paint of simple shapes on screen.
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*/
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class CComponentsShapeCircle : public CComponentsItem
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{
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private:
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///property: diam
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int d;
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public:
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CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam,
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CComponentsForm *parent = NULL,
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int shadow_mode = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_FRAME_PLUS_0,
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fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
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fb_pixel_t color_shadow = COL_SHADOW_PLUS_0);
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///set property: diam
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inline void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
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///get property: diam
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inline int getDiam() const {return d;};
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///paint item
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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class CComponentsShapeSquare : public CComponentsItem
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{
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public:
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CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h,
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CComponentsForm *parent = NULL,
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int shadow_mode = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_FRAME_PLUS_0,
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fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
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fb_pixel_t color_shadow = COL_SHADOW_PLUS_0);
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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#endif
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