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neutrino/src/gui/components/cc_item_shapes.h
2016-10-10 14:19:54 +02:00

77 lines
2.2 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012-2014 Thilo Graf 'dbt'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __CC_ITEM_SHAPES_H__
#define __CC_ITEM_SHAPES_H__
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "cc_base.h"
#include "cc_item.h"
//! Sub class of CComponentsItem. Shows a shape with given dimensions and color on screen.
/*!
Paint of simple shapes on screen.
*/
class CComponentsShapeCircle : public CComponentsItem
{
private:
///property: diam
int d;
public:
CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam,
CComponentsForm *parent = NULL,
int shadow_mode = CC_SHADOW_OFF,
fb_pixel_t color_frame = COL_FRAME_PLUS_0,
fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
fb_pixel_t color_shadow = COL_SHADOW_PLUS_0);
///set property: diam
inline void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
///get property: diam
inline int getDiam() const {return d;};
///paint item
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
};
class CComponentsShapeSquare : public CComponentsItem
{
public:
CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h,
CComponentsForm *parent = NULL,
int shadow_mode = CC_SHADOW_OFF,
fb_pixel_t color_frame = COL_FRAME_PLUS_0,
fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
fb_pixel_t color_shadow = COL_SHADOW_PLUS_0);
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
};
#endif