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https://github.com/tuxbox-neutrino/neutrino.git
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git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@116 e54a6e83-5905-42d5-8d5c-058d10e6a962
288 lines
7.4 KiB
C++
288 lines
7.4 KiB
C++
/*
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* osd.c: Abstract On Screen Display layer
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: osd.cpp,v 1.1 2009/02/23 19:46:44 rhabarber1848 Exp $
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*/
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#include "dvbsubtitle.h"
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//#include "device.h"
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#define PAGE_COMPOSITION_SEGMENT 0x10
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#define REGION_COMPOSITION_SEGMENT 0x11
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#define CLUT_DEFINITION_SEGMENT 0x12
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#define OBJECT_DATA_SEGMENT 0x13
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#define END_OF_DISPLAY_SET_SEGMENT 0x80
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// --- cPalette --------------------------------------------------------------
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cPalette::cPalette(int pBpp)
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{
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SetBpp(pBpp);
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SetAntiAliasGranularity(10, 10);
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}
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void cPalette::SetAntiAliasGranularity(uint FixedColors, uint BlendColors)
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{
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if (FixedColors >= MAXNUMCOLORS || BlendColors == 0)
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antiAliasGranularity = MAXNUMCOLORS - 1;
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else {
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int ColorsForBlending = MAXNUMCOLORS - FixedColors;
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int ColorsPerBlend = ColorsForBlending / BlendColors + 2; // +2 = the full foreground and background colors, which are amoung the fixed colors
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antiAliasGranularity = double(MAXNUMCOLORS - 1) / (ColorsPerBlend - 1);
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}
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}
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void cPalette::Reset(void)
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{
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numColors = 0;
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modified = false;
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}
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int cPalette::Index(tColor pColor)
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{
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// Check if color is already defined:
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for (int i = 0; i < numColors; i++) {
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if (color[i] == pColor)
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return i;
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}
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// No exact color, try a close one:
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int i = ClosestColor(pColor, 4);
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if (i >= 0)
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return i;
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// No close one, try to define a new one:
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if (numColors < maxColors) {
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color[numColors++] = pColor;
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modified = true;
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return numColors - 1;
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}
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// Out of colors, so any close color must do:
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return ClosestColor(pColor);
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}
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void cPalette::SetBpp(int pBpp)
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{
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bpp = pBpp;
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maxColors = 1 << bpp;
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Reset();
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}
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void cPalette::SetColor(int pIndex, tColor pColor)
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{
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if (pIndex < maxColors) {
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if (numColors <= pIndex) {
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numColors = pIndex + 1;
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modified = true;
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}
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else
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modified |= color[pIndex] != pColor;
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color[pIndex] = pColor;
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}
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}
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const tColor *cPalette::Colors(int &NumColors) const
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{
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NumColors = numColors;
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return numColors ? color : NULL;
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}
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void cPalette::Take(const cPalette &Palette, tIndexes *Indexes, tColor ColorFg, tColor ColorBg)
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{
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for (int i = 0; i < Palette.numColors; i++) {
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tColor pColor = Palette.color[i];
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if (ColorFg || ColorBg) {
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switch (i) {
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case 0: pColor = ColorBg; break;
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case 1: pColor = ColorFg; break;
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}
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}
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int n = Index(pColor);
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if (Indexes)
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(*Indexes)[i] = n;
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}
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}
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void cPalette::Replace(const cPalette &Palette)
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{
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for (int i = 0; i < Palette.numColors; i++)
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SetColor(i, Palette.color[i]);
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numColors = Palette.numColors;
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antiAliasGranularity = Palette.antiAliasGranularity;
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}
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tColor cPalette::Blend(tColor ColorFg, tColor ColorBg, uint8_t Level) const
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{
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if (antiAliasGranularity > 0)
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Level = uint8_t(int(Level / antiAliasGranularity + 0.5) * antiAliasGranularity);
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int Af = (ColorFg & 0xFF000000) >> 24;
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int Rf = (ColorFg & 0x00FF0000) >> 16;
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int Gf = (ColorFg & 0x0000FF00) >> 8;
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int Bf = (ColorFg & 0x000000FF);
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int Ab = (ColorBg & 0xFF000000) >> 24;
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int Rb = (ColorBg & 0x00FF0000) >> 16;
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int Gb = (ColorBg & 0x0000FF00) >> 8;
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int Bb = (ColorBg & 0x000000FF);
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int A = (Ab + (Af - Ab) * Level / 0xFF) & 0xFF;
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int R = (Rb + (Rf - Rb) * Level / 0xFF) & 0xFF;
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int G = (Gb + (Gf - Gb) * Level / 0xFF) & 0xFF;
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int B = (Bb + (Bf - Bb) * Level / 0xFF) & 0xFF;
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return (A << 24) | (R << 16) | (G << 8) | B;
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}
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int cPalette::ClosestColor(tColor pColor, int MaxDiff) const
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{
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int n = 0;
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int d = INT_MAX;
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int A1 = (pColor & 0xFF000000) >> 24;
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int R1 = (pColor & 0x00FF0000) >> 16;
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int G1 = (pColor & 0x0000FF00) >> 8;
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int B1 = (pColor & 0x000000FF);
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for (int i = 0; i < numColors; i++) {
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int A2 = (color[i] & 0xFF000000) >> 24;
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int R2 = (color[i] & 0x00FF0000) >> 16;
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int G2 = (color[i] & 0x0000FF00) >> 8;
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int B2 = (color[i] & 0x000000FF);
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int diff = (abs(A1 - A2) << 1) + (abs(R1 - R2) << 1) + (abs(G1 - G2) << 1) + (abs(B1 - B2) << 1);
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if (diff < d) {
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d = diff;
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n = i;
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}
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}
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return d <= MaxDiff ? n : -1;
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}
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cBitmap::cBitmap(int pWidth, int pHeight, int pBpp, int pX0, int pY0)
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:cPalette(pBpp)
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{
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bitmap = NULL;
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x0 = pX0;
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y0 = pY0;
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SetSize(pWidth, pHeight);
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}
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cBitmap::~cBitmap()
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{
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free(bitmap);
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}
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void cBitmap::SetIndex(int x, int y, tIndex pIndex)
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{
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if (bitmap) {
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if (0 <= x && x < width && 0 <= y && y < height) {
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if (bitmap[width * y + x] != pIndex) {
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bitmap[width * y + x] = pIndex;
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if (dirtyX1 > x) dirtyX1 = x;
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if (dirtyY1 > y) dirtyY1 = y;
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if (dirtyX2 < x) dirtyX2 = x;
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if (dirtyY2 < y) dirtyY2 = y;
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}
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}
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}
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}
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void cBitmap::SetSize(int pWidth, int pHeight)
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{
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if (bitmap && pWidth == width && pHeight == height)
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return;
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width = pWidth;
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height = pHeight;
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free(bitmap);
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bitmap = NULL;
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dirtyX1 = 0;
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dirtyY1 = 0;
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dirtyX2 = width - 1;
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dirtyY2 = height - 1;
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if (width > 0 && height > 0) {
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bitmap = MALLOC(tIndex, width * height);
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if (bitmap)
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memset(bitmap, 0x00, width * height);
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else
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esyslog("ERROR: can't allocate bitmap!");
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}
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else
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esyslog("ERROR: invalid bitmap parameters (%d, %d)!", width, height);
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}
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void cBitmap::DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg, tColor ColorBg, bool ReplacePalette, bool Overlay)
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{
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if (bitmap && Bitmap.bitmap && Intersects(x, y, x + Bitmap.Width() - 1, y + Bitmap.Height() - 1)) {
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if (Covers(x, y, x + Bitmap.Width() - 1, y + Bitmap.Height() - 1))
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Reset();
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x -= x0;
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y -= y0;
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if (ReplacePalette && Covers(x + x0, y + y0, x + x0 + Bitmap.Width() - 1, y + y0 + Bitmap.Height() - 1)) {
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Replace(Bitmap);
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for (int ix = 0; ix < Bitmap.width; ix++) {
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for (int iy = 0; iy < Bitmap.height; iy++) {
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if (!Overlay || Bitmap.bitmap[Bitmap.width * iy + ix] != 0)
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SetIndex(x + ix, y + iy, Bitmap.bitmap[Bitmap.width * iy + ix]);
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}
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}
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}
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else {
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tIndexes Indexes;
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Take(Bitmap, &Indexes, ColorFg, ColorBg);
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for (int ix = 0; ix < Bitmap.width; ix++) {
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for (int iy = 0; iy < Bitmap.height; iy++) {
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if (!Overlay || Bitmap.bitmap[Bitmap.width * iy + ix] != 0)
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SetIndex(x + ix, y + iy, Indexes[int(Bitmap.bitmap[Bitmap.width * iy + ix])]);
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}
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}
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}
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}
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}
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bool cBitmap::Contains(int x, int y) const
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{
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x -= x0;
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y -= y0;
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return 0 <= x && x < width && 0 <= y && y < height;
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}
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bool cBitmap::Covers(int x1, int y1, int x2, int y2) const
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{
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x1 -= x0;
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y1 -= y0;
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x2 -= x0;
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y2 -= y0;
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return x1 <= 0 && y1 <= 0 && x2 >= width - 1 && y2 >= height - 1;
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}
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bool cBitmap::Intersects(int x1, int y1, int x2, int y2) const
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{
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x1 -= x0;
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y1 -= y0;
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x2 -= x0;
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y2 -= y0;
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return !(x2 < 0 || x1 >= width || y2 < 0 || y1 >= height);
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}
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bool cBitmap::Dirty(int &x1, int &y1, int &x2, int &y2)
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{
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if (dirtyX2 >= 0) {
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x1 = dirtyX1;
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y1 = dirtyY1;
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x2 = dirtyX2;
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y2 = dirtyY2;
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return true;
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}
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return false;
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}
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void cBitmap::Clean(void)
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{
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dirtyX1 = width;
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dirtyY1 = height;
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dirtyX2 = -1;
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dirtyY2 = -1;
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}
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const tIndex *cBitmap::Data(int x, int y)
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{
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return &bitmap[y * width + x];
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}
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