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kill() allows now paint with defined colors over rendered objects without restore of background. It's similar to paintBackgroundBoxRel() known from CFrameBuffer, but with possiblity to define color, default color is 0 like before (empty background). Items with parent bindings use the background color of its parent as default, but can also be ignored. This function can be useful before repaint of items and/or, if required, to have a clean background inside item containers.
262 lines
7.7 KiB
C++
262 lines
7.7 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2014, Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include "cc_base.h"
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#include <system/debug.h>
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using namespace std;
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//abstract basic class CComponents
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CComponents::CComponents()
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{
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x = saved_screen.x = 0;
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y = saved_screen.y = 0;
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cc_xr = x;
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cc_yr = y;
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height = saved_screen.dy = CC_HEIGHT_MIN;
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width = saved_screen.dx = CC_WIDTH_MIN;
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col_body = COL_MENUCONTENT_PLUS_0;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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col_frame = COL_MENUCONTENT_PLUS_6;
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col_frame_sel = COL_MENUCONTENTSELECTED_PLUS_0;
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corner_type = CORNER_ALL;
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corner_rad = 0;
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shadow = CC_SHADOW_OFF;
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shadow_w = SHADOW_OFFSET;
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fr_thickness = 0;
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fr_thickness_sel = 3;
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firstPaint = true;
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is_painted = false;
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paint_bg = true;
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cc_allow_paint = true;
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frameBuffer = CFrameBuffer::getInstance();
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v_fbdata.clear();
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saved_screen.pixbuf = NULL;
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}
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CComponents::~CComponents()
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{
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hide();
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clearSavedScreen();
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clearFbData();
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}
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void CComponents::clearSavedScreen()
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{
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if (saved_screen.pixbuf)
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delete[] saved_screen.pixbuf;
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saved_screen.pixbuf = NULL;
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}
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bool CComponents::CheckFbData(const comp_fbdata_t& fbdata, const char* func, const int line)
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{
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int32_t rows = fbdata.dx / (int32_t)frameBuffer->getScreenWidth(true) - 1 + fbdata.y;
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int32_t rest = fbdata.dx % (int32_t)frameBuffer->getScreenWidth(true);
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int32_t end = rows * (int32_t)frameBuffer->getScreenWidth(true) + rest;
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if ( (fbdata.x < 0 || fbdata.y < 0) ||
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(end >= (int32_t)frameBuffer->getScreenWidth(true)*(int32_t)frameBuffer->getScreenHeight(true))
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) {
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dprintf(DEBUG_NORMAL, "[CComponents] ERROR! Position < 0 or > FB end [%s - %d]\n\tx = %d y = %d\n\tdx = %d dy = %d\n",
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func, line,
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fbdata.x, fbdata.y,
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fbdata.dx, fbdata.dy);
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return false;
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}
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if (fbdata.dx == 0 || fbdata.dy == 0) {
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dprintf(DEBUG_DEBUG,"[CComponents] INFO! dx and/or dy = 0 [%s - %d]\n\tx = %d y = %d\n\tdx = %d dy = %d\n",
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func, line,
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fbdata.x, fbdata.y,
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fbdata.dx, fbdata.dy);
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return false;
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}
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return true;
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}
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//paint framebuffer stuff and fill buffer
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void CComponents::paintFbItems(bool do_save_bg)
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{
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//save background before first paint, do_save_bg must be true
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if (firstPaint && do_save_bg){
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for(size_t i=0; i<v_fbdata.size(); i++){
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if (!CheckFbData(v_fbdata[i], __func__, __LINE__)){
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break;
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}
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dprintf(DEBUG_DEBUG, "[CComponents]\n\t[%s - %d] firstPaint->save screen: %d, fbdata_type: %d\n\tx = %d\n\ty = %d\n\tdx = %d\n\tdy = %d\n",
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__func__,
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__LINE__,
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firstPaint,
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v_fbdata[i].fbdata_type,
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v_fbdata[i].x,
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v_fbdata[i].y,
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v_fbdata[i].dx,
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v_fbdata[i].dy);
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saved_screen.x = v_fbdata[i].x;
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saved_screen.y = v_fbdata[i].y;
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saved_screen.dx = v_fbdata[i].dx;
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saved_screen.dy = v_fbdata[i].dy;
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clearSavedScreen();
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saved_screen.pixbuf = getScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy);
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firstPaint = false;
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break;
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}
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}
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for(size_t i=0; i< v_fbdata.size(); i++){
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// Don't paint on dimension or position error dx or dy are 0
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if (!CheckFbData(v_fbdata[i], __func__, __LINE__)){
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continue;
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}
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int fbtype = v_fbdata[i].fbdata_type;
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dprintf(DEBUG_DEBUG, "[CComponents]\n\t[%s - %d], fbdata_[%d]\n\tx = %d\n\ty = %d\n\tdx = %d\n\tdy = %d\n",
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__func__,
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__LINE__,
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(int)i,
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v_fbdata[i].x,
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v_fbdata[i].y,
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v_fbdata[i].dx,
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v_fbdata[i].dy);
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//some elements can be assembled from lines and must be handled as one unit (see details line),
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//so all individual backgrounds of boxes must be saved and painted in "firstpaint mode"
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if (firstPaint){
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if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
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v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
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//ensure painting of all line fb items with saved screens
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if (fbtype == CC_FBDATA_TYPE_LINE)
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firstPaint = true;
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else
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firstPaint = false;
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}
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//paint all fb relevant basic parts (frame and body) with all specified properties, paint_bg must be true
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if (fbtype != CC_FBDATA_TYPE_BGSCREEN && paint_bg){
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if (fbtype == CC_FBDATA_TYPE_FRAME) {
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if (v_fbdata[i].frame_thickness > 0 && cc_allow_paint)
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frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r, corner_type);
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}
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else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
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frameBuffer->paintBackgroundBoxRel(x, y, v_fbdata[i].dx, v_fbdata[i].dy);
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else if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX) {
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if (shadow) {
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int sw = shadow_w;
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int sw_cur = sw;
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int x_sh = v_fbdata[i].x + v_fbdata[i].dx - sw;
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int y_sh = v_fbdata[i].y + v_fbdata[i].dy - sw;
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if (corner_type && v_fbdata[i].r) {
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//calculate positon of shadow areas
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x_sh += sw - 2*v_fbdata[i].r;
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y_sh += sw - 2*v_fbdata[i].r;
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//calculate current shadow width depends of current corner_rad
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sw_cur = max(2*v_fbdata[i].r, sw);
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}
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if (cc_allow_paint){
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// shadow right
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frameBuffer->paintBoxRel(x_sh, v_fbdata[i].y, sw_cur, v_fbdata[i].dy-sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_TOP_RIGHT);
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// shadow bottom
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frameBuffer->paintBoxRel(v_fbdata[i].x, y_sh, v_fbdata[i].dx, sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_BOTTOM);
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}
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}
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}
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else
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if(cc_allow_paint)
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frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, corner_type);
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}
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}
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is_painted = true;
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}
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//screen area save
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inline fb_pixel_t* CComponents::getScreen(int ax, int ay, int dx, int dy)
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{
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if (dx * dy == 0)
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return NULL;
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fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy];
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frameBuffer->waitForIdle("CComponents::getScreen()");
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frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf);
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return pixbuf;
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}
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//restore screen from buffer
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inline void CComponents::hide()
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{
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for(size_t i =0; i< v_fbdata.size() ;i++) {
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if (v_fbdata[i].pixbuf){
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frameBuffer->waitForIdle("CComponents::hide()");
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frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
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}
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}
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clearFbData();
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is_painted = false;
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}
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//erase or paint over rendered objects
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void CComponents::kill(const fb_pixel_t& bg_color)
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{
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for(size_t i =0; i< v_fbdata.size() ;i++){
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if (bg_color)
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frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, bg_color, v_fbdata[i].r, corner_type);
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else
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frameBuffer->paintBackgroundBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
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}
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clearFbData();
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firstPaint = true;
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is_painted = false;
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}
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//clean old screen buffer
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void CComponents::clearFbData()
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{
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for(size_t i =0; i< v_fbdata.size() ;i++)
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if (v_fbdata[i].pixbuf)
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delete[] v_fbdata[i].pixbuf;
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v_fbdata.clear();
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}
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inline void CComponents::setXPos(const int& xpos)
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{
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x = xpos;
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}
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inline void CComponents::setYPos(const int& ypos)
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{
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y = ypos;
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}
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