Files
neutrino/src/gui/components/cc_item.cpp
Thilo Graf 695f845907 CComponentsItem: remove clean up from kill()
It is not always useful to clean up everything with kill().
For more control in some cases an separate clean up should be better.
2016-01-21 10:16:37 +01:00

218 lines
6.8 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012-2015, Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc_item.h"
#include <driver/screen_max.h>
#include <system/debug.h>
#include <cs_api.h>
using namespace std;
// y
// x+------f-r-a-m-e-------+
// | |
// height body |
// | |
// +--------width---------+
//abstract sub class CComponentsItem from CComponents
CComponentsItem::CComponentsItem(CComponentsForm* parent)
{
cc_item_type = CC_ITEMTYPE_GENERIC;
cc_item_index = CC_NO_INDEX;
cc_item_enabled = true;
cc_item_selected = false;
cc_page_number = 0;
cc_has_focus = true;
initParent(parent);
}
void CComponentsItem::initParent(CComponentsForm* parent)
{
cc_parent = parent;
if (cc_parent)
cc_parent->addCCItem(this);
}
// init container properties in cc-items for shadow, background and frame.
// This member must be called first in all paint() members before paint other items into the container.
// If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
void CComponentsItem::paintInit(bool do_save_bg)
{
if (hasChanges())
clearFbData();
if (v_fbdata.empty()){
int th = fr_thickness;
fb_pixel_t col_frame_cur = col_frame;
//calculate current needed frame thickeness and color, if item selected or not
if (cc_item_selected){
col_frame_cur = col_frame_sel;
th = max(fr_thickness_sel, fr_thickness);
}
//calculate current needed corner radius for body box, depends of frame thickness
int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
int sw = (shadow) ? shadow_w : 0;
//evaluate shadow mode
bool sh_r = (shadow & CC_SHADOW_ON) || (shadow & CC_SHADOW_RIGHT);
bool sh_b = (shadow & CC_SHADOW_ON) || (shadow & CC_SHADOW_BOTTOM);
//if item is bound on a parent form, we must use real x/y values and from parent form as reference
int ix = x, iy = y;
if (cc_parent){
ix = cc_xr;
iy = cc_yr;
}
//handle shadow width
if (width <= sw || height <= sw){ //don't use shadow, if item dimensions too small
dprintf(DEBUG_NORMAL, "\033[33m[CComponentsItem]\t[%s - %d] shadow dimensions too small sw=%d, shadow is disabled set dimension to 0\033[0m\n",__func__, __LINE__, sw);
shadow = CC_SHADOW_OFF;
sw = 0;
}
int isw = sw*2;
int ixsr = ix + width - isw/2;
int iysb = iy + height - isw/2;
//init paint layers
cc_fbdata_t fbdata[] =
{
{true, CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+isw/2, height+isw/2, 0, 0, 0, 0, NULL, NULL, NULL, false}, //buffered bg
{sh_r, CC_FBDATA_TYPE_SHADOW_BOX, ixsr, iy+isw/2, isw, height, col_shadow, corner_rad, corner_type & CORNER_RIGHT, 0, NULL, NULL, NULL, false}, //shadow right
{sh_b, CC_FBDATA_TYPE_SHADOW_BOX, ix+isw/2, iysb, width, isw, col_shadow, corner_rad, corner_type & CORNER_BOTTOM, 0, NULL, NULL, NULL, false}, //shadow bottom
{true, CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, corner_type, th, NULL, NULL, NULL, false}, //frame
{true, CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, corner_type, 0, NULL, NULL, NULL, false}, //body
};
for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {
if ((fbdata[i].fbdata_type == CC_FBDATA_TYPE_FRAME) && !fr_thickness)
continue;
v_fbdata.push_back(fbdata[i]);
}
dprintf(DEBUG_DEBUG, "[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __func__, cc_item_type, cc_item_index, height, width);
}
paintFbItems(do_save_bg);
}
//erase or paint over rendered objects
void CComponentsItem::kill(const fb_pixel_t& bg_color, bool ignore_parent)
{
if(cc_parent == NULL){
CComponents::kill(bg_color, this->corner_rad);
}else{
if(ignore_parent)
CComponents::kill(bg_color, this->corner_rad);
else
CComponents::kill(cc_parent->getColorBody(), cc_parent->getCornerRadius());
}
}
//synchronize colors for forms
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsItem::syncSysColors()
{
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
}
//returns current item element type, if no available, return -1 as unknown type
int CComponentsItem::getItemType()
{
for(int i =0; i< (CC_ITEMTYPES) ;i++){
if (i == cc_item_type)
return i;
}
dprintf(DEBUG_DEBUG, "[CComponentsItem] %s: unknown item type requested...\n", __func__);
return -1;
}
//returns true if current item is added to a form
bool CComponentsItem::isAdded()
{
if (cc_parent)
return true;
return false;
}
void CComponentsItem::setXPosP(const uint8_t& xpos_percent)
{
int x_tmp = cc_parent ? xpos_percent*cc_parent->getWidth() : xpos_percent*frameBuffer->getScreenWidth();
setXPos(x_tmp/100);
}
void CComponentsItem::setYPosP(const uint8_t& ypos_percent)
{
int y_tmp = cc_parent ? ypos_percent*cc_parent->getHeight() : ypos_percent*frameBuffer->getScreenHeight();
setYPos(y_tmp/100);
}
void CComponentsItem::setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent)
{
setXPosP(xpos_percent);
setYPosP(ypos_percent);
}
void CComponentsItem::setCenterPos(int along_mode)
{
if (along_mode & CC_ALONG_X)
x = cc_parent ? cc_parent->getWidth() - width/2 : getScreenStartX(width);
if (along_mode & CC_ALONG_Y)
y = cc_parent ? cc_parent->getHeight() - height/2 : getScreenStartY(height);
}
void CComponentsItem::setHeightP(const uint8_t& h_percent)
{
height = cc_parent ? h_percent*cc_parent->getHeight()/100 : h_percent*frameBuffer->getScreenHeight(true)/100;
}
void CComponentsItem::setWidthP(const uint8_t& w_percent)
{
width = cc_parent ? w_percent*cc_parent->getWidth()/100 : w_percent*frameBuffer->getScreenWidth(true)/100;
}
void CComponentsItem::setFocus(bool focus)
{
if(cc_parent){
for(size_t i=0; i<cc_parent->size(); i++){
if (focus)
cc_parent->getCCItem(i)->setFocus(false);
}
}
cc_has_focus = focus;
}