Files
neutrino/src/gui/components/cc_item.cpp
Thilo Graf a4c3e08f77 CComponents: rework kill()
There was some problems with restore, hide, clean and save background of item parts,
seen in detailsline. kill() worked not really clean.
kill() works now as virtual member and uses paintBackgroundBoxRel().

In consequence of which:
-unnecessary members in subclasses removed.
-add some comments
2013-05-03 19:51:57 +02:00

154 lines
4.8 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc.h"
using namespace std;
//abstract sub class CComponentsItem from CComponents
CComponentsItem::CComponentsItem()
{
//CComponentsItem
initVarItem();
cc_item_type = CC_ITEMTYPE_BASE;
}
// y
// x+------f-r-a-m-e-------+
// | |
// height body |
// | |
// +--------width---------+
void CComponentsItem::initVarItem()
{
//CComponents
initVarBasic();
cc_item_index = CC_NO_INDEX;
cc_item_xr = cc_item_yr = -1;
cc_item_enabled = true;
cc_item_selected = false;
cc_parent = NULL;
}
// Paint container background in cc-items with shadow, background and frame.
// This member must be called first in all paint() members before paint other items into the container.
// If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
void CComponentsItem::paintInit(bool do_save_bg)
{
clear();
if(!paint_bg)
return;
int sw = shadow ? shadow_w : 0;
int th = fr_thickness;
fb_pixel_t col_frame_cur = col_frame;
//calculate current needed frame thickeness and color, if item selected or not
if (cc_item_selected){
col_frame_cur = col_frame_sel;
th = max(fr_thickness_sel, fr_thickness);
}
//calculate current needed corner radius for body box, depends of frame thickness
int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
//calculate positon of shadow areas
int x_sh = corner_rad>0 ? x+width-2*corner_rad+sw : x+width; //right
int y_sh = corner_rad>0 ? y+height-2*corner_rad+sw : y+height; //bottom
//calculate current shadow width depends of current corner_rad
int sw_cur = corner_rad>0 ? 2*corner_rad : sw;
comp_fbdata_t fbdata[] =
{
{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
{CC_FBDATA_TYPE_BOX, x_sh, y+sw, sw_cur, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow right
{CC_FBDATA_TYPE_BOX, x+sw, y_sh, width, sw_cur, col_shadow, corner_rad, 0, NULL, NULL},//shadow bottom
{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body
};
for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++)
v_fbdata.push_back(fbdata[i]);
#ifdef DEBUG_CC
printf("[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __FUNCTION__, cc_item_type, cc_item_index, height, width);
#endif
paintFbItems(do_save_bg);
}
//restore last saved screen behind form box,
//Do use parameter 'no restore' to override temporarly the restore funtionality.
//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
void CComponentsItem::hideCCItem(bool no_restore)
{
is_painted = false;
if (saved_screen.pixbuf) {
frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
if (no_restore) {
delete[] saved_screen.pixbuf;
saved_screen.pixbuf = NULL;
firstPaint = true;
}
}
}
void CComponentsItem::hide(bool no_restore)
{
hideCCItem(no_restore);
}
//synchronize colors for forms
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsItem::syncSysColors()
{
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
}
//returns current item element type, if no available, return -1 as unknown type
int CComponentsItem::getItemType()
{
for(int i =0; i< (CC_ITEMTYPES) ;i++){
if (i == cc_item_type)
return i;
}
#ifdef DEBUG_CC
printf("[CComponentsItem] %s: unknown item type requested...\n", __FUNCTION__);
#endif
return -1;
}