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There was some problems with restore, hide, clean and save background of item parts, seen in detailsline. kill() worked not really clean. kill() works now as virtual member and uses paintBackgroundBoxRel(). In consequence of which: -unnecessary members in subclasses removed. -add some comments
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include "cc.h"
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using namespace std;
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//abstract sub class CComponentsItem from CComponents
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CComponentsItem::CComponentsItem()
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{
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//CComponentsItem
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initVarItem();
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cc_item_type = CC_ITEMTYPE_BASE;
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}
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// y
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// x+------f-r-a-m-e-------+
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// | |
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// height body |
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// | |
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// +--------width---------+
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void CComponentsItem::initVarItem()
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{
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//CComponents
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initVarBasic();
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cc_item_index = CC_NO_INDEX;
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cc_item_xr = cc_item_yr = -1;
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cc_item_enabled = true;
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cc_item_selected = false;
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cc_parent = NULL;
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}
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// Paint container background in cc-items with shadow, background and frame.
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// This member must be called first in all paint() members before paint other items into the container.
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// If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
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void CComponentsItem::paintInit(bool do_save_bg)
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{
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clear();
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if(!paint_bg)
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return;
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int sw = shadow ? shadow_w : 0;
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int th = fr_thickness;
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fb_pixel_t col_frame_cur = col_frame;
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//calculate current needed frame thickeness and color, if item selected or not
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if (cc_item_selected){
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col_frame_cur = col_frame_sel;
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th = max(fr_thickness_sel, fr_thickness);
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}
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//calculate current needed corner radius for body box, depends of frame thickness
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int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
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//calculate positon of shadow areas
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int x_sh = corner_rad>0 ? x+width-2*corner_rad+sw : x+width; //right
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int y_sh = corner_rad>0 ? y+height-2*corner_rad+sw : y+height; //bottom
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//calculate current shadow width depends of current corner_rad
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int sw_cur = corner_rad>0 ? 2*corner_rad : sw;
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comp_fbdata_t fbdata[] =
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{
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{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_BOX, x_sh, y+sw, sw_cur, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow right
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{CC_FBDATA_TYPE_BOX, x+sw, y_sh, width, sw_cur, col_shadow, corner_rad, 0, NULL, NULL},//shadow bottom
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{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body
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};
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for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++)
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v_fbdata.push_back(fbdata[i]);
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#ifdef DEBUG_CC
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printf("[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __FUNCTION__, cc_item_type, cc_item_index, height, width);
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#endif
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paintFbItems(do_save_bg);
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}
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//restore last saved screen behind form box,
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//Do use parameter 'no restore' to override temporarly the restore funtionality.
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//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
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void CComponentsItem::hideCCItem(bool no_restore)
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{
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is_painted = false;
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if (saved_screen.pixbuf) {
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frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
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if (no_restore) {
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delete[] saved_screen.pixbuf;
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saved_screen.pixbuf = NULL;
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firstPaint = true;
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}
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}
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}
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void CComponentsItem::hide(bool no_restore)
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{
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hideCCItem(no_restore);
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}
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//synchronize colors for forms
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//This is usefull if the system colors are changed during runtime
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//so you can ensure correct applied system colors in relevant objects with unchanged instances.
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void CComponentsItem::syncSysColors()
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{
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col_body = COL_MENUCONTENT_PLUS_0;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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col_frame = COL_MENUCONTENT_PLUS_6;
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}
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//returns current item element type, if no available, return -1 as unknown type
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int CComponentsItem::getItemType()
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{
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for(int i =0; i< (CC_ITEMTYPES) ;i++){
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if (i == cc_item_type)
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return i;
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}
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#ifdef DEBUG_CC
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printf("[CComponentsItem] %s: unknown item type requested...\n", __FUNCTION__);
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#endif
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return -1;
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}
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