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* use OFFSET defines * use CComponentsFooter to paint footer * use CComponentsScrollBar to paint scrollbar * use a bit more offset for items * re-align status icons in items * use same scambled-icon as used in channellist
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/*
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Neutrino-GUI - DBoxII-Project
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Copyright (C) 2001 Steffen Hehn 'McClean'
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Homepage: http://dbox.cyberphoria.org/
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Kommentar:
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Diese GUI wurde von Grund auf neu programmiert und sollte nun vom
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Aufbau und auch den Ausbaumoeglichkeiten gut aussehen. Neutrino basiert
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auf der Client-Server Idee, diese GUI ist also von der direkten DBox-
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Steuerung getrennt. Diese wird dann von Daemons uebernommen.
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License: GPL
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __bouquetlist__
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#define __bouquetlist__
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#include <gui/channellist.h>
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#include <gui/widget/listhelpers.h>
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#include <zapit/bouquets.h>
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#include <string>
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#include <vector>
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class CFrameBuffer;
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typedef enum bouquetSwitchMode
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{
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bsmBouquets, // pressing OK shows list of all Bouquets
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bsmChannels, // pressing OK shows list of all channels of active bouquets
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bsmAllChannels // OK shows lsit of all channels
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} BouquetSwitchMode;
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class CBouquet
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{
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public:
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int unique_key;
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bool bLocked;
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CChannelList* channelList;
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CZapitBouquet * zapitBouquet;
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t_satellite_position satellitePosition;
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CBouquet(const int Unique_key, const char * const Name, const bool locked, bool vlist = false)
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{
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zapitBouquet = NULL;
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unique_key = Unique_key;
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bLocked = locked;
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satellitePosition = INVALID_SAT_POSITION;
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channelList = new CChannelList(Name, false, vlist);
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channelList->bouquet = this;
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}
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~CBouquet()
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{
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delete channelList;
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}
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};
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class CBouquetList : public CListHelpers
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{
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private:
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CFrameBuffer *frameBuffer;
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std::string name;
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unsigned int selected;
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unsigned int liststart;
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unsigned int listmaxshow;
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unsigned int numwidth;
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int item_height;
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int header_height;
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int footer_height;
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int width;
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int height;
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int x;
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int y;
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bool favonly;
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bool save_bouquets;
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void paintItem(int pos);
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void paint();
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void paintHead();
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void hide();
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int doMenu();
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void updateSelection(int newpos);
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public:
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CBouquetList(const char * const Name = NULL);
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~CBouquetList();
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std::vector<CBouquet*> Bouquets;
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CBouquet* addBouquet(const char * const name, int BouquetKey=-1, bool locked=false );
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CBouquet* addBouquet(CZapitBouquet * zapitBouquet);
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void deleteBouquet(CBouquet* bouquet);
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t_bouquet_id getActiveBouquetNumber();
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int activateBouquet(int id, bool bShowChannelList);
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int show(bool bShowChannelList = true);
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int showChannelList(int nBouquet = -1);
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//void adjustToChannel(int nChannelNr);
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bool adjustToChannelID(t_channel_id channel_id);
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int exec( bool bShowChannelList);
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bool hasChannelID(t_channel_id channel_id);
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};
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#endif
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