Files
neutrino/src/driver/fb_accel_td.cpp
2018-01-27 16:15:41 +01:00

213 lines
5.3 KiB
C++

/*
Framebuffer acceleration hardware abstraction functions.
The hardware dependent framebuffer acceleration functions for the
TripleDragon are represented in this class using DirectFB.
License: GPL
(C) 2017 Stefan Seyfried
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <driver/fb_generic.h>
#include <driver/fb_accel.h>
#include <stdio.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>
#include <memory.h>
#include <stdlib.h>
#include <system/set_threadname.h>
#include <gui/color.h>
#define LOGTAG "[fb_accel_td] "
#include <directfb.h>
#include <tdgfx/stb04gfx.h>
extern IDirectFB *dfb;
extern IDirectFBSurface *dfbdest;
extern int gfxfd;
void CFbAccelTD::waitForIdle(const char *)
{
#if 0
struct timeval ts, te;
gettimeofday(&ts, NULL);
#endif
/* does not work: DFBResult r = dfb->WaitForSync(dfb); */
ioctl(gfxfd, STB04GFX_ENGINE_SYNC);
#if 0
gettimeofday(&te, NULL);
printf("STB04GFX_ENGINE_SYNC took %lld us\n", (te.tv_sec * 1000000LL + te.tv_usec) - (ts.tv_sec * 1000000LL + ts.tv_usec));
#endif
}
CFbAccelTD::CFbAccelTD()
{
fb_name = "TripleDragon framebuffer";
lastcol = 0xffffffff;
lbb = lfb; /* the memory area to draw to... */
};
CFbAccelTD::~CFbAccelTD()
{
if (lfb)
munmap(lfb, available);
if (fd > -1)
close(fd);
}
void CFbAccelTD::setColor(fb_pixel_t col)
{
if (col == lastcol)
return;
char *c = (char *)&col;
dfbdest->SetColor(dfbdest, c[1], c[2], c[3], c[0]);
lastcol = col;
}
void CFbAccelTD::paintRect(const int x, const int y, const int dx, const int dy, const fb_pixel_t col)
{
setColor(col);
dfbdest->FillRectangle(dfbdest, x, y, dx, dy);
}
void CFbAccelTD::paintPixel(const int x, const int y, const fb_pixel_t col)
{
setColor(col);
dfbdest->DrawLine(dfbdest, x, y, x, y);
}
void CFbAccelTD::paintLine(int xa, int ya, int xb, int yb, const fb_pixel_t col)
{
setColor(col);
dfbdest->DrawLine(dfbdest, xa, ya, xb, yb);
}
void CFbAccelTD::blit2FB(void *fbbuff, uint32_t width, uint32_t height, uint32_t xoff, uint32_t yoff, uint32_t xp, uint32_t yp, bool transp)
{
DFBRectangle src;
DFBResult err;
IDirectFBSurface *surf;
DFBSurfaceDescription dsc;
int pitch = width * sizeof(fb_pixel_t);
src.x = xp;
src.y = yp;
src.w = width - xp;
src.h = height - yp;
dsc.flags = (DFBSurfaceDescriptionFlags)(DSDESC_CAPS | DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PREALLOCATED);
dsc.caps = DSCAPS_NONE;
dsc.width = width;
dsc.height = height;
dsc.preallocated[0].data = fbbuff;
dsc.preallocated[0].pitch = pitch;
err = dfb->CreateSurface(dfb, &dsc, &surf);
if (err != DFB_OK) {
/* probably width or height out of range... */
fprintf(stderr, LOGTAG "blit2FB: w:%d h:%d data:0x%p pitch:%d\n", width, height, fbbuff, pitch);
DirectFBError("dfb->CreateSurface(dfb, &dsc, &surf)", err);
return;
}
if (transp)
{
surf->SetSrcColorKey(surf, 0, 0, 0);
dfbdest->SetBlittingFlags(dfbdest, DSBLIT_SRC_COLORKEY);
}
else
dfbdest->SetBlittingFlags(dfbdest, DSBLIT_BLEND_ALPHACHANNEL);
dfbdest->Blit(dfbdest, surf, &src, xoff, yoff);
surf->Release(surf);
return;
}
void CFbAccelTD::init(const char *)
{
CFrameBuffer::init();
fcntl(fd, F_SETFD, FD_CLOEXEC);
if (lfb == NULL) {
printf(LOGTAG "CFrameBuffer::init() failed.\n");
return; /* too bad... */
}
available = fix.smem_len;
printf(LOGTAG "%dk video mem\n", available / 1024);
memset(lfb, 0, available);
lbb = lfb; /* the memory area to draw to... */
available = fix.smem_len;
stride = fix.line_length;
swidth = stride / sizeof(fb_pixel_t);
xRes = screeninfo.xres;
yRes = screeninfo.yres;
bpp = screeninfo.bits_per_pixel;
return;
}
/* wrong name... */
int CFbAccelTD::setMode(unsigned int, unsigned int, unsigned int)
{
int needmem = stride * yRes * 2;
if (available >= needmem)
{
backbuffer = lfb + swidth * yRes;
return 0;
}
fprintf(stderr, LOGTAG " not enough FB memory (have %d, need %d)\n", available, needmem);
backbuffer = lfb; /* will not work well, but avoid crashes */
return 0;
}
void CFbAccelTD::setBlendMode(uint8_t mode)
{
Stb04GFXOsdControl g;
ioctl(gfxfd, STB04GFX_OSD_GETCONTROL, &g);
g.use_global_alpha = (mode == 2); /* 1 == pixel alpha, 2 == global alpha */
ioctl(gfxfd, STB04GFX_OSD_SETCONTROL, &g);
}
void CFbAccelTD::setBlendLevel(int level)
{
/* this is bypassing directfb, but faster and easier */
Stb04GFXOsdControl g;
ioctl(gfxfd, STB04GFX_OSD_GETCONTROL, &g);
if (g.use_global_alpha == 0)
return;
if (level < 0 || level > 100)
return;
/* this is the same as convertSetupAlpha2Alpha(), but non-float */
g.global_alpha = 255 - (255 * level / 100);
ioctl(gfxfd, STB04GFX_OSD_SETCONTROL, &g);
if (level == 100) // sucks
usleep(20000);
}
fb_pixel_t *CFbAccelTD::getBackBufferPointer() const
{
return backbuffer;
}