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neutrino/src/gui/components/cc_detailsline.cpp

143 lines
5.0 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, 2018 Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc_detailsline.h"
#include "cc_draw.h"
using namespace std;
//sub class CComponentsDetailsLine from CComponents
CComponentsDetailsLine::CComponentsDetailsLine( const int& x_pos, const int& y_pos_top,
const int& y_pos_down, const int& h_mark_top_, const int& h_mark_down_,
fb_pixel_t color_line, fb_pixel_t color_shadow)
{
initVarDline(x_pos, y_pos_top, y_pos_down, h_mark_top_, h_mark_down_, color_line, color_shadow);
}
void CComponentsDetailsLine::initVarDline( const int& x_pos, const int& y_pos_top,
const int& y_pos_down, const int& h_mark_top_, const int& h_mark_down_,
fb_pixel_t color_line, fb_pixel_t color_shadow)
{
//CComponents
x = x_pos;
y = y_pos_top;
col_shadow = color_shadow;
col_body = color_line;
shadow_w = 1;
//CComponentsDetailsLine
y_down = y_pos_down;
// reduce two times the shadow width, to avoid shadow overlaps
h_mark_top = h_mark_top_ - 2*shadow_w;
h_mark_down = h_mark_down_ - 2*shadow_w;
//CComponentsDetailsLine
dl_w = CFrameBuffer::getInstance()->scale2Res(3);
cc_body_gradient_enable = false;
}
CComponentsDetailsLine::~CComponentsDetailsLine()
{
}
// y_top (=y)
// xpos +--|h_mark_up
// |
// |
// |
// |
// |
// |
// |
// |
// |
// +--|h_mark_down
// y_down
//paint details line with current parameters
void CComponentsDetailsLine::paint(const bool &do_save_bg)
{
hide();
if (hasChanges())
clearFbData();
if (v_fbdata.empty()){
int sw = shadow_w;
int y_mark_top = y-h_mark_top/2;
int y_mark_down = y_down-h_mark_down/2;
int dx_c = dl_w%2; //correction for odd values
/*buffered bg full width and height */
v_fbdata.push_back({true, CC_FBDATA_TYPE_BGSCREEN,x, y_mark_top, width, y_mark_down-y_mark_top+h_mark_down+sw, 0, 0, 0, 0, NULL, NULL, NULL, false});
/* vertical item mark | */
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w-sw, y_mark_top, dl_w, h_mark_top, col_body, 0, 0, 0, NULL, NULL, NULL, false});
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-sw, y_mark_top+sw, sw, h_mark_top-sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w, y_mark_top+h_mark_top, dl_w, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
/* horizontal item line - */
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x, y-dl_w/2, width-dl_w-sw, dl_w, col_body, 0, 0, 0, NULL, NULL, NULL, false});
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+dl_w, y+dl_w/2+dx_c, width-2*dl_w-sw, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
/* vertical connect line [ */
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x, y+dl_w/2+dx_c, dl_w, y_down-y-dl_w, col_body, 0, 0, 0, NULL, NULL, NULL, false});
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+dl_w, y+dl_w/2+dx_c, sw, y_down-y-dl_w, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
/* horizontal info line - */
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x, y_down-dl_w/2, width-dl_w-sw, dl_w, col_body, 0, 0, 0, NULL, NULL, NULL, false});
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+sw, y_down+dl_w/2+dx_c, width-dl_w-2*sw, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
/* vertical info mark | */
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w-sw, y_mark_down, dl_w, h_mark_down, col_body, 0, 0, 0, NULL, NULL, NULL, false});
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-sw, y_mark_down+sw, sw, h_mark_down-sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w, y_mark_down+h_mark_down,dl_w, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
}
paintFbItems(do_save_bg);
}
//synchronize colors for details line
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsDetailsLine::syncSysColors()
{
col_body = COL_FRAME_PLUS_0;
col_shadow = COL_SHADOW_PLUS_0;
}