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143 lines
5.0 KiB
C++
143 lines
5.0 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, 2018 Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include "cc_detailsline.h"
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#include "cc_draw.h"
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using namespace std;
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//sub class CComponentsDetailsLine from CComponents
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CComponentsDetailsLine::CComponentsDetailsLine( const int& x_pos, const int& y_pos_top,
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const int& y_pos_down, const int& h_mark_top_, const int& h_mark_down_,
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fb_pixel_t color_line, fb_pixel_t color_shadow)
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{
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initVarDline(x_pos, y_pos_top, y_pos_down, h_mark_top_, h_mark_down_, color_line, color_shadow);
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}
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void CComponentsDetailsLine::initVarDline( const int& x_pos, const int& y_pos_top,
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const int& y_pos_down, const int& h_mark_top_, const int& h_mark_down_,
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fb_pixel_t color_line, fb_pixel_t color_shadow)
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{
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//CComponents
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x = x_pos;
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y = y_pos_top;
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col_shadow = color_shadow;
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col_body = color_line;
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shadow_w = 1;
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//CComponentsDetailsLine
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y_down = y_pos_down;
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// reduce two times the shadow width, to avoid shadow overlaps
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h_mark_top = h_mark_top_ - 2*shadow_w;
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h_mark_down = h_mark_down_ - 2*shadow_w;
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//CComponentsDetailsLine
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dl_w = CFrameBuffer::getInstance()->scale2Res(3);
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cc_body_gradient_enable = false;
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}
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CComponentsDetailsLine::~CComponentsDetailsLine()
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{
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}
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// y_top (=y)
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// xpos +--|h_mark_up
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// |
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// +--|h_mark_down
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// y_down
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//paint details line with current parameters
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void CComponentsDetailsLine::paint(const bool &do_save_bg)
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{
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hide();
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if (hasChanges())
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clearFbData();
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if (v_fbdata.empty()){
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int sw = shadow_w;
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int y_mark_top = y-h_mark_top/2;
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int y_mark_down = y_down-h_mark_down/2;
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int dx_c = dl_w%2; //correction for odd values
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/*buffered bg full width and height */
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BGSCREEN,x, y_mark_top, width, y_mark_down-y_mark_top+h_mark_down+sw, 0, 0, 0, 0, NULL, NULL, NULL, false});
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/* vertical item mark | */
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w-sw, y_mark_top, dl_w, h_mark_top, col_body, 0, 0, 0, NULL, NULL, NULL, false});
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-sw, y_mark_top+sw, sw, h_mark_top-sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w, y_mark_top+h_mark_top, dl_w, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
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/* horizontal item line - */
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x, y-dl_w/2, width-dl_w-sw, dl_w, col_body, 0, 0, 0, NULL, NULL, NULL, false});
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+dl_w, y+dl_w/2+dx_c, width-2*dl_w-sw, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
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/* vertical connect line [ */
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x, y+dl_w/2+dx_c, dl_w, y_down-y-dl_w, col_body, 0, 0, 0, NULL, NULL, NULL, false});
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+dl_w, y+dl_w/2+dx_c, sw, y_down-y-dl_w, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
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/* horizontal info line - */
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x, y_down-dl_w/2, width-dl_w-sw, dl_w, col_body, 0, 0, 0, NULL, NULL, NULL, false});
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+sw, y_down+dl_w/2+dx_c, width-dl_w-2*sw, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
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/* vertical info mark | */
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w-sw, y_mark_down, dl_w, h_mark_down, col_body, 0, 0, 0, NULL, NULL, NULL, false});
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-sw, y_mark_down+sw, sw, h_mark_down-sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
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v_fbdata.push_back({true, CC_FBDATA_TYPE_BOX, x+width-dl_w, y_mark_down+h_mark_down,dl_w, sw, col_shadow, 0, 0, 0, NULL, NULL, NULL, false});
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}
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paintFbItems(do_save_bg);
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}
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//synchronize colors for details line
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//This is usefull if the system colors are changed during runtime
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//so you can ensure correct applied system colors in relevant objects with unchanged instances.
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void CComponentsDetailsLine::syncSysColors()
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{
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col_body = COL_FRAME_PLUS_0;
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col_shadow = COL_SHADOW_PLUS_0;
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}
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