mirror of
https://github.com/tuxbox-neutrino/neutrino.git
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141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __CC_CLOCK__
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#define __CC_CLOCK__
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "cc_base.h"
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#include "cc_frm.h"
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//! Sub class of CComponents. Show clock with digits on screen.
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/*!
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Usable as simple fixed display or as ticking clock.
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*/
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class CComponentsFrmClock : public CComponentsForm
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{
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private:
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// bool cl_force_segment_paint;
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protected:
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///thread
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pthread_t cl_thread;
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///refresh interval in seconds
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int cl_interval;
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///init function to start clock in own thread
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static void* initClockThread(void *arg);
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///raw time chars
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char cl_timestr[20];
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///allow to paint clock within thread and is not similar to cc_allow_paint
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bool paintClock;
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//TODO: please add comments!
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bool activeClock;
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///object: font render object
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Font **cl_font;
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int cl_font_type;
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int dyn_font_size;
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///text color
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int cl_col_text;
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///time format
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std::string cl_format_str;
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///time format for blink
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std::string cl_blink_str;
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///time string align, default allign is ver and hor centered
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int cl_align;
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///initialize all attributes and required objects
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void initVarClock( const int& x_pos, const int& y_pos, const int& w, const int& h,
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const char* format_str, bool activ, bool has_shadow,
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fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow);
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///initialize clock contents
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void initCCLockItems();
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///initialize timestring, called in initCCLockItems()
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virtual void initTimeString();
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///initialize of general alignment of timestring segments within form area
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void initSegmentAlign(int* segment_width, int* segment_height);
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///return pointer of font object
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inline Font** getClockFont();
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public:
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CComponentsFrmClock( const int& x_pos = 1, const int& y_pos = 1, const int& w = 200, const int& h = 48,
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const char* format_str = "%H:%M", bool activ=false, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_LIGHT_GRAY, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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virtual ~CComponentsFrmClock();
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///set font type or font size for segments
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virtual void setClockFont(int font);
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virtual void setClockFontSize(int font_size);
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///set text color
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virtual void setTextColor(fb_pixel_t color_text){ cl_col_text = color_text;};
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///set alignment of timestring, possible modes see align types in cc_types.h
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virtual void setClockAlignment(int align_type){cl_align = align_type;};
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///use string expession: "%H:%M" = 12:22, "%H:%M:%S" = 12:22:12
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virtual void setClockFormat(const char* format_str){cl_format_str = format_str;};
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///time format for blink ("%H %M", "%H:%M %S" etc.)
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virtual void setClockBlink(const char* format_str){cl_blink_str = format_str;};
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///start ticking clock thread, returns true on success, if false causes log output
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virtual bool startThread();
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///stop ticking clock thread, returns true on success, if false causes log output
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virtual bool stopThread();
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virtual bool Start();
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virtual bool Stop();
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///returns true, if clock is running in thread
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virtual bool isClockRun() const {return cl_thread == 0 ? false:true;};
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///set refresh interval in seconds, default value=1 (=1 sec)
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virtual void setClockIntervall(const int& seconds){cl_interval = seconds;};
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///show clock on screen
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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///reinitialize clock contents
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virtual void refresh() { initCCLockItems(); }
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///set clock activ/inactiv
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virtual void setClockActiv(bool activ = true);
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};
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#endif
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