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Refreshing of segments is now enabled on default. In certain conditions this should be better.
195 lines
6.3 KiB
C++
195 lines
6.3 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2015, Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __CC_CLOCK__
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#define __CC_CLOCK__
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <driver/neutrinofonts.h>
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#include "cc_base.h"
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#include "cc_frm.h"
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#include "cc_text_screen.h"
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//! Sub class of CComponents. Show clock with digits on screen.
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/*!
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Usable as simple fixed display or as ticking clock.
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*/
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class CComponentsTimer;
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class CComponentsFrmClock : public CComponentsForm, public CCTextScreen
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{
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private:
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CComponentsTimer *cl_timer;
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void ShowTime();
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#if 0
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bool may_blit;
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#endif
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protected:
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///slot for timer event, reserved for ShowTime()
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sigc::slot0<void> cl_sl_show;
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///refresh interval in seconds
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int cl_interval;
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///raw time chars
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char cl_timestr[20];
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///handle paint clock within thread and is not similar to cc_allow_paint
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bool paintClock;
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///object: font render object
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Font *cl_font;
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int cl_font_style;
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///text color
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int cl_col_text;
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///refresh mode
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bool cl_force_repaint;
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///current time format
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std::string cl_format;
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///primary time format
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std::string cl_format_str;
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///secondary time format for blink
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std::string cl_blink_str;
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///initialize clock contents
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void initCCLockItems();
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///initialize timestring, called in initCCLockItems()
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virtual void initTimeString();
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///start ticking clock, returns true on success, if false causes log output
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bool startClock();
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///stop ticking clock, returns true on success, if false causes log output
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bool stopClock();
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///switch between primary and secondary format
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void toggleFormat();
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///init internal font
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void initClockFont(int dx, int dy);
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public:
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CComponentsFrmClock( const int& x_pos = 1, const int& y_pos = 1,
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Font * font = NULL,
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const char* format_str = "%H:%M",
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const char* secformat_str = NULL,
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bool activ=false,
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const int& interval_seconds = 1,
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CComponentsForm *parent = NULL,
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int shadow_mode = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_FRAME_PLUS_0,
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fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
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fb_pixel_t color_shadow = COL_SHADOW_PLUS_0,
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int font_style = CNeutrinoFonts::FONT_STYLE_BOLD
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);
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virtual ~CComponentsFrmClock();
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/*! Sets font type for clock segments.
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* 1st parameter expects a pointer to font type, usually a type from the global g_Font collection, but also possible
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* are dynamic font.
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* The use of NULL pointer enforces dynamic font.
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* 2nd paramter is relevant for dynamic fonts only, you can use the enum types
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* - FONT_STYLE_REGULAR
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* - FONT_STYLE_BOLD
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* - FONT_STYLE_ITALIC
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* (see /.src/driver/neutrinofonts.h)
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*/
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void setClockFont(Font * font, const int& style = -1);
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///return pointer of font object
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Font* getClockFont();
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///set text color
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virtual void setTextColor(fb_pixel_t color_text){ cl_col_text = color_text;}
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///set height of clock on screen
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virtual void setHeight(const int& h);
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///set width of clock on screen
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virtual void setWidth(const int& w);
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///use string expession: "%H:%M" = 12:22, "%H:%M:%S" = 12:22:12
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///set current time format string, 1st parameter set the default format, 2nd parameter sets an alternatively format for use as blink effect
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virtual void setClockFormat(const char* prformat_str, const char* secformat_str = NULL);
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///get current time format string,
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std::string getClockFormat(){return cl_format;}
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///start and paint ticking clock
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virtual bool Start();
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///same like Start() but for usage as simple call without return value
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virtual void unblock(){Start();}
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///stop ticking clock, but don't hide, use kill() or hide() to remove from screen
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virtual bool Stop();
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///same like Stop() but for usage as simple call without return value
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virtual void block(){Stop();}
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///return true on blocked status, blocked means clock can be initalized but would be not paint, to unblock use unblock()
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virtual bool isBlocked(void) {return !paintClock;}
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///returns true, if clock is running
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virtual bool isRun() const {return cl_timer ? true : false;};
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///set refresh interval in seconds, default value=1 (=1 sec)
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virtual void setClockInterval(const int& seconds){cl_interval = seconds;}
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///show clock on screen
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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///hide clock on screen
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virtual void hide(){Stop(); CComponentsForm::hide();}
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///does the same like kill() from base class, but stopping clock before kill
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void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false);
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///reinitialize clock contents
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virtual void refresh() { initCCLockItems(); }
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///enables force to repaint of all segments on each interval, Note: repaint of all segemts is default enabled.
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void enableForceSegmentPaint(bool enable = true){cl_force_repaint = enable;}
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///disables repaint of all segments on each interval, repaint happens only on changed segment value
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void disableForceSegmentPaint(){enableForceSegmentPaint(false);}
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/**Member to modify background behavior of embeded segment objects
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* @param[in] mode
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* @li bool, default = true
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* @return
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* void
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* @see
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* Parent member: CCTextScreen::enableTboxSaveScreen()
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* CTextBox::enableSaveScreen()
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* disableTboxSaveScreen()
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*/
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void enableTboxSaveScreen(bool mode);
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///set color gradient on/off, returns true if gradient mode was changed
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virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/);
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#if 0
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///enable/disable automatic blitting
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void setBlit(bool _may_blit = true) { may_blit = _may_blit; }
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#endif
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};
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#endif
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