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https://github.com/tuxbox-neutrino/neutrino.git
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instead of including framebuffer.h almost everywhere, replace it with class CFrameBuffer forward declarations and/or generic system includes. Add a hack to define fb_pixel_t to config.h (one reason for framebuffer.h includes was the fb_pixel_t define)
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
/*
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Neutrino-GUI - DBoxII-Project
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Copyright (C) 2001 Steffen Hehn 'McClean'
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Homepage: http://dbox.cyberphoria.org/
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License: GPL
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __listbox__
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#define __listbox__
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#include "menue.h"
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#include "listhelpers.h"
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#include <string>
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class CFrameBuffer;
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class CListBox : public CMenuTarget, public CListHelpers
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{
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protected:
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CFrameBuffer* frameBuffer;
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bool modified;
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std::string caption;
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int width;
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int height;
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int x;
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int y;
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int fheight;
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int theight;
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int iheight;
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int iconoffset;
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unsigned int selected;
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unsigned int liststart;
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unsigned int listmaxshow;
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int ButtonHeight;
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//----------------------------
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virtual void paintItem(int pos);
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virtual void paint();
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virtual void paintHead();
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virtual void paintFoot();
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virtual void hide();
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//------hier Methoden überschreiben-------
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//------Fernbedienungsevents--------------
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virtual void onRedKeyPressed(){};
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virtual void onGreenKeyPressed(){};
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virtual void onYellowKeyPressed(){};
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virtual void onBlueKeyPressed(){};
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virtual void onOkKeyPressed(){};
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virtual void onOtherKeyPressed( int /*key*/ ){};
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//------gibt die Anzahl der Listenitems---
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virtual unsigned int getItemCount();
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//------malen der Items-------------------
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virtual int getItemHeight();
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virtual void paintItem(uint32_t itemNr, int paintNr, bool selected);
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void updateSelection(unsigned int newpos);
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//------Benutzung von setModified---------
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void setModified(void);
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public:
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CListBox(const char * const Caption);
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virtual int exec(CMenuTarget* parent, const std::string & actionKey);
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};
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#endif
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