Files
neutrino/src/gui/widget/listbox.h
Stefan Seyfried e490f84ea8 replace framebuffer.h include with forward declaration
instead of including framebuffer.h almost everywhere, replace it with
class CFrameBuffer forward declarations and/or generic system includes.
Add a hack to define fb_pixel_t to config.h (one reason for
framebuffer.h includes was the fb_pixel_t define)
2017-02-07 17:23:42 +01:00

93 lines
2.2 KiB
C++

/*
Neutrino-GUI - DBoxII-Project
Copyright (C) 2001 Steffen Hehn 'McClean'
Homepage: http://dbox.cyberphoria.org/
License: GPL
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __listbox__
#define __listbox__
#include "menue.h"
#include "listhelpers.h"
#include <string>
class CFrameBuffer;
class CListBox : public CMenuTarget, public CListHelpers
{
protected:
CFrameBuffer* frameBuffer;
bool modified;
std::string caption;
int width;
int height;
int x;
int y;
int fheight;
int theight;
int iheight;
int iconoffset;
unsigned int selected;
unsigned int liststart;
unsigned int listmaxshow;
int ButtonHeight;
//----------------------------
virtual void paintItem(int pos);
virtual void paint();
virtual void paintHead();
virtual void paintFoot();
virtual void hide();
//------hier Methoden überschreiben-------
//------Fernbedienungsevents--------------
virtual void onRedKeyPressed(){};
virtual void onGreenKeyPressed(){};
virtual void onYellowKeyPressed(){};
virtual void onBlueKeyPressed(){};
virtual void onOkKeyPressed(){};
virtual void onOtherKeyPressed( int /*key*/ ){};
//------gibt die Anzahl der Listenitems---
virtual unsigned int getItemCount();
//------malen der Items-------------------
virtual int getItemHeight();
virtual void paintItem(uint32_t itemNr, int paintNr, bool selected);
void updateSelection(unsigned int newpos);
//------Benutzung von setModified---------
void setModified(void);
public:
CListBox(const char * const Caption);
virtual int exec(CMenuTarget* parent, const std::string & actionKey);
};
#endif