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generic-pc: use HD framebuffer resolution
Use 1280x720 instead of 720x576 as default. The resolution
can be changed via the environment variable GLFB_RESOLUTION.
Origin commit data
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Branch: master
Commit: eb9d2f44ef
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-05-05 (Sun, 05 May 2013)
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This commit was generated by Migit
This commit is contained in:
@@ -1,3 +1,4 @@
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#include <cstring>
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#include <unistd.h>
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#include <unistd.h>
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#include "init_lib.h"
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#include "init_lib.h"
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@@ -14,8 +15,26 @@ void init_td_api()
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if (!initialized)
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if (!initialized)
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lt_debug_init();
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lt_debug_init();
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lt_info("%s begin, initialized=%d, debug=0x%02x\n", __func__, (int)initialized, debuglevel);
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lt_info("%s begin, initialized=%d, debug=0x%02x\n", __func__, (int)initialized, debuglevel);
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if (! glfb)
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if (! glfb) {
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glfb = new GLFramebuffer(720, 576); /* hard coded to PAL resolution for now */
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int x = 1280, y = 720; /* default OSD FB resolution */
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/*
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* export GLFB_RESOLUTION=720,576
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* to restore old default behviour
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*/
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const char *tmp = getenv("GLFB_RESOLUTION");
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const char *p = NULL;
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if (tmp)
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p = strchr(tmp, ',');
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if (p) {
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x = atoi(tmp);
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y = atoi(p + 1);
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}
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lt_info("%s: setting GL Framebuffer size to %dx%d\n", __func__, x, y);
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if (!p)
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lt_info("%s: export GLFB_RESOLUTION=\"<w>,<h>\" to set another resolution\n", __func__);
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glfb = new GLFramebuffer(x, y); /* hard coded to PAL resolution for now */
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}
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initialized = true;
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initialized = true;
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}
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}
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