generic-pc: use HD framebuffer resolution

Use 1280x720 instead of 720x576 as default. The resolution
can be changed via the environment variable GLFB_RESOLUTION.


Origin commit data
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Branch: master
Commit: eb9d2f44ef
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-05-05 (Sun, 05 May 2013)



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This commit was generated by Migit
This commit is contained in:
Stefan Seyfried
2013-05-05 18:53:41 +02:00
parent 1a6e19441f
commit 402ec04fcf

View File

@@ -1,3 +1,4 @@
#include <cstring>
#include <unistd.h> #include <unistd.h>
#include "init_lib.h" #include "init_lib.h"
@@ -14,8 +15,26 @@ void init_td_api()
if (!initialized) if (!initialized)
lt_debug_init(); lt_debug_init();
lt_info("%s begin, initialized=%d, debug=0x%02x\n", __func__, (int)initialized, debuglevel); lt_info("%s begin, initialized=%d, debug=0x%02x\n", __func__, (int)initialized, debuglevel);
if (! glfb) if (! glfb) {
glfb = new GLFramebuffer(720, 576); /* hard coded to PAL resolution for now */ int x = 1280, y = 720; /* default OSD FB resolution */
/*
* export GLFB_RESOLUTION=720,576
* to restore old default behviour
*/
const char *tmp = getenv("GLFB_RESOLUTION");
const char *p = NULL;
if (tmp)
p = strchr(tmp, ',');
if (p) {
x = atoi(tmp);
y = atoi(p + 1);
}
lt_info("%s: setting GL Framebuffer size to %dx%d\n", __func__, x, y);
if (!p)
lt_info("%s: export GLFB_RESOLUTION=\"<w>,<h>\" to set another resolution\n", __func__);
glfb = new GLFramebuffer(x, y); /* hard coded to PAL resolution for now */
}
initialized = true; initialized = true;
} }