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libeplayer3: use uint64_t instead of float/double for position calculations
Origin commit data
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Branch: master
Commit: 8ccf1ba33b
Author: martii <m4rtii@gmx.de>
Date: 2014-04-14 (Mon, 14 Apr 2014)
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@@ -50,7 +50,6 @@ class WriterVC1 : public Writer
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private:
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bool initialHeader;
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uint8_t FrameHeaderSeen;
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double frameRate;
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public:
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bool Write(int fd, AVFormatContext *avfc, AVStream *stream, AVPacket *packet, int64_t pts);
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void Init();
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