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formatting code using astyle
Origin commit data
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Branch: master
Commit: bc17c13de4
Author: vanhofen <vanhofen@gmx.de>
Date: 2021-05-17 (Mon, 17 May 2021)
Origin message was:
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- formatting code using astyle
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No further description and justification available within origin commit message!
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This commit was generated by Migit
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@@ -1,19 +1,19 @@
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/*
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Copyright 2010 Carsten Juttner <carjay@gmx.net>
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Copyright 2012,2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
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Copyright 2010 Carsten Juttner <carjay@gmx.net>
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Copyright 2012,2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GLFB_H__
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@@ -25,20 +25,26 @@
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class GLFramebuffer : public OpenThreads::Thread
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{
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public:
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GLFramebuffer(int x, int y);
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~GLFramebuffer();
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std::vector<unsigned char> *getOSDBuffer() { return &osd_buf; } /* pointer to OSD bounce buffer */
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void blit();
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fb_var_screeninfo getScreenInfo() { return si; }
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public:
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GLFramebuffer(int x, int y);
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~GLFramebuffer();
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std::vector<unsigned char> *getOSDBuffer()
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{
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return &osd_buf; /* pointer to OSD bounce buffer */
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}
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void blit();
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fb_var_screeninfo getScreenInfo()
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{
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return si;
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}
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private:
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fb_var_screeninfo si;
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std::vector<unsigned char> osd_buf; /* silly bounce buffer */
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void run(); /* for OpenThreads::Thread */
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void setup();
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void blit_osd();
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void *pdata; /* not yet used */
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private:
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fb_var_screeninfo si;
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std::vector<unsigned char> osd_buf; /* silly bounce buffer */
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void run(); /* for OpenThreads::Thread */
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void setup();
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void blit_osd();
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void *pdata; /* not yet used */
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};
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#endif // __GLFB_H__
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