formatting code using astyle

Origin commit data
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Branch: master
Commit: bc17c13de4
Author: vanhofen <vanhofen@gmx.de>
Date: 2021-05-17 (Mon, 17 May 2021)

Origin message was:
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- formatting code using astyle

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No further description and justification available within origin commit message!

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This commit was generated by Migit
This commit is contained in:
vanhofen
2021-05-17 23:47:39 +02:00
parent 7335985023
commit f54b0e7bec
161 changed files with 13025 additions and 11357 deletions

View File

@@ -1,21 +1,21 @@
/*
Copyright 2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
Copyright 2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
The GLFB namespace is just because it's already established by the
generic-pc implementation.
The GLFB namespace is just because it's already established by the
generic-pc implementation.
*/
#include <vector>
@@ -50,10 +50,10 @@ static VC_IMAGE_TYPE_T type = VC_IMAGE_ARGB8888;
static OpenThreads::Mutex blit_mutex;
static OpenThreads::Condition blit_cond;
static bool goodbye = false; /* if set main loop is left */
static bool ready = false; /* condition predicate */
static bool goodbye = false; /* if set main loop is left */
static bool ready = false; /* condition predicate */
static int width; /* width and height, fixed for a framebuffer instance */
static int width; /* width and height, fixed for a framebuffer instance */
static int height;
GLFramebuffer::GLFramebuffer(int x, int y)
@@ -126,11 +126,12 @@ void GLFramebuffer::setup()
/* 32bit FB depth, *2 because tuxtxt uses a shadow buffer */
osd_buf.resize(pitch * height * 2);
hal_info("GLFB: Display is %d x %d, FB is %d x %d, memory size %d\n",
info.width, info.height, width, height, osd_buf.size());
info.width, info.height, width, height, osd_buf.size());
image = &osd_buf[0];
/* initialize to half-transparent grey */
memset(image, 0x7f, osd_buf.size());
for (int i = 0; i < 2; i++) {
for (int i = 0; i < 2; i++)
{
res[i] = vc_dispmanx_resource_create(type, width, height, &vc_img_ptr[i]);
CHECK(res[i]);
}
@@ -142,15 +143,15 @@ void GLFramebuffer::setup()
vc_dispmanx_rect_set(&src_rect, 0, 0, width << 16, height << 16);
vc_dispmanx_rect_set(&dsp_rect, 0, 0, info.width, info.height);
element = vc_dispmanx_element_add(update,
display,
2000 /*layer*/,
&dsp_rect,
res[curr_res],
&src_rect,
DISPMANX_PROTECTION_NONE,
&alpha,
NULL,
DISPMANX_NO_ROTATE);
display,
2000 /*layer*/,
&dsp_rect,
res[curr_res],
&src_rect,
DISPMANX_PROTECTION_NONE,
&alpha,
NULL,
DISPMANX_NO_ROTATE);
ret = vc_dispmanx_update_submit_sync(update);
CHECK(ret == 0);
curr_res = !curr_res;