clean up: remove unnecessary virtual declarations from cc classes

Origin commit data
------------------
Commit: 6660f9835f
Author: Thilo Graf <dbt@novatux.de>
Date: 2018-12-08 (Sat, 08 Dec 2018)
This commit is contained in:
2018-12-08 23:15:13 +01:00
committed by vanhofen
parent da94c332c3
commit 02dce448bd
7 changed files with 173 additions and 173 deletions

View File

@@ -99,11 +99,11 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
///returns true if internal property was changed ///returns true if internal property was changed
virtual bool hasChanges(); virtual bool hasChanges();
///apply current position changes and returns true if internal values were changed ///apply current position changes and returns true if internal values were changed
virtual bool applyPosChanges(); bool applyPosChanges();
///apply current dimension changes and returns true if internal values were changed ///apply current dimension changes and returns true if internal values were changed
virtual bool applyDimChanges(); bool applyDimChanges();
///apply current color changes and returns true if internal values were changed ///apply current color changes and returns true if internal values were changed
virtual bool applyColChanges(); bool applyColChanges();
///paint caching for body and shadow, default init value = true, see also enablePaintCache() NOTE: has no effect if paint_bg = false ///paint caching for body and shadow, default init value = true, see also enablePaintCache() NOTE: has no effect if paint_bg = false
bool cc_paint_cache; bool cc_paint_cache;
@@ -164,16 +164,16 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
virtual~CCDraw(); virtual~CCDraw();
///cleans saved screen buffer, required by hide(), returns true if any buffer was deleted ///cleans saved screen buffer, required by hide(), returns true if any buffer was deleted
virtual bool clearSavedScreen(); bool clearSavedScreen();
///cleanup paint cache, removes saved buffer contents from cached foreground layers, returns true if any buffer was removed ///cleanup paint cache, removes saved buffer contents from cached foreground layers, returns true if any buffer was removed
virtual bool clearPaintCache(); bool clearPaintCache();
///cleanup old gradient buffers, returns true if any gradient buffer data was removed ///cleanup old gradient buffers, returns true if any gradient buffer data was removed
virtual bool clearFbGradientData(); bool clearFbGradientData();
///cleans all possible screen buffers, it calls clearSavedScreen(), clearPaintCache() and clearFbGradientData() at once ///cleans all possible screen buffers, it calls clearSavedScreen(), clearPaintCache() and clearFbGradientData() at once
virtual bool clearScreenBuffer(); bool clearScreenBuffer();
///does the same like clearScreenBuffer(), additional cleans v_fbdata layers and reset layer properties ///does the same like clearScreenBuffer(), additional cleans v_fbdata layers and reset layer properties
virtual void clearFbData(); void clearFbData();
///set screen x-position, parameter as int ///set screen x-position, parameter as int
virtual void setXPos(const int& xpos); virtual void setXPos(const int& xpos);
@@ -189,49 +189,49 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
///set width of component on screen ///set width of component on screen
virtual void setWidth(const int& w); virtual void setWidth(const int& w);
///set all positions and dimensions of component at once ///set all positions and dimensions of component at once
virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){setPos(xpos, ypos); setWidth(w); setHeight(h);} void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){setPos(xpos, ypos); setWidth(w); setHeight(h);}
///return screen x-position of component ///return screen x-position of component
///Note: position of bound components (items) means position related within parent form, not for screen! ///Note: position of bound components (items) means position related within parent form, not for screen!
///to get the real screen position, use getRealXPos(), to find in CComponentsItem sub classes ///to get the real screen position, use getRealXPos(), to find in CComponentsItem sub classes
virtual int getXPos(){return x;}; int getXPos(){return x;};
///return screen y-position of component ///return screen y-position of component
///Note: position of bound components (items) means position related within parent form, not for screen! ///Note: position of bound components (items) means position related within parent form, not for screen!
///to get the real screen position, use getRealYPos(), to find in CComponentsItem sub classes ///to get the real screen position, use getRealYPos(), to find in CComponentsItem sub classes
virtual int getYPos(){return y;} int getYPos(){return y;}
///return height of component ///return height of component
virtual int getHeight(){return height;} int getHeight(){return height;}
///return width of component ///return width of component
virtual int getWidth(){return width;} int getWidth(){return width;}
///return/set (pass through) width and height of component ///return/set (pass through) width and height of component
virtual void getSize(int* w, int* h){*w=width; *h=height;} void getSize(int* w, int* h){*w=width; *h=height;}
///return/set (pass through) position and dimensions of component at once ///return/set (pass through) position and dimensions of component at once
virtual void getDimensions(int* xpos, int* ypos, int* w, int* h){*xpos=x; *ypos=y; *w=width; *h=height;} void getDimensions(int* xpos, int* ypos, int* w, int* h){*xpos=x; *ypos=y; *w=width; *h=height;}
///set frame thickness ///set frame thickness
virtual void setFrameThickness(const int& thickness); void setFrameThickness(const int& thickness);
///return of frame thickness ///return of frame thickness
virtual int getFrameThickness(){return fr_thickness;} int getFrameThickness(){return fr_thickness;}
///set frame color ///set frame color
virtual void setColorFrame(fb_pixel_t color){col_frame = color;} void setColorFrame(fb_pixel_t color){col_frame = color;}
virtual void set2ndColor(fb_pixel_t col_2nd){cc_body_gradient_2nd_col = col_2nd;} void set2ndColor(fb_pixel_t col_2nd){cc_body_gradient_2nd_col = col_2nd;}
///get frame color ///get frame color
virtual fb_pixel_t getColorFrame(){return col_frame;} fb_pixel_t getColorFrame(){return col_frame;}
///get body color ///get body color
virtual fb_pixel_t getColorBody(){return col_body;} fb_pixel_t getColorBody(){return col_body;}
///get shadow color ///get shadow color
virtual fb_pixel_t getColorShadow(){return col_shadow;} fb_pixel_t getColorShadow(){return col_shadow;}
///set body color ///set body color
virtual void setColorBody(fb_pixel_t color){col_body = color;} void setColorBody(fb_pixel_t color){col_body = color;}
///set shadow color ///set shadow color
virtual void setColorShadow(fb_pixel_t color){col_shadow = color;} void setColorShadow(fb_pixel_t color){col_shadow = color;}
///set all basic framebuffer element colors at once ///set all basic framebuffer element colors at once
///Note: Possible color values are defined in "gui/color.h" and "gui/color_custom.h" ///Note: Possible color values are defined in "gui/color.h" and "gui/color_custom.h"
virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;}; void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
///set corner types ///set corner types
///Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h) ///Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h)
@@ -240,39 +240,39 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
///set corner radius and type ///set corner radius and type
virtual void setCorner(const int& radius, const int& type = CORNER_ALL); virtual void setCorner(const int& radius, const int& type = CORNER_ALL);
///get corner types ///get corner types
inline virtual int getCornerType(){return corner_type;}; int getCornerType(){return corner_type;};
///get corner radius ///get corner radius
inline virtual int getCornerRadius(){return corner_rad;}; int getCornerRadius(){return corner_rad;};
///switch shadow on/off ///switch shadow on/off
virtual void setShadowWidth(const int& shadow_width){if (shadow_w != shadow_width) shadow_w = shadow_width;} void setShadowWidth(const int& shadow_width){if (shadow_w != shadow_width) shadow_w = shadow_width;}
/**1st parameter requires defines CC_SHADOW_ON (default), CC_SHADOW_OFF, CC_SHADOW_BOTTOM or CC_SHADOW_RIGHT, see also cc_types.h /**1st parameter requires defines CC_SHADOW_ON (default), CC_SHADOW_OFF, CC_SHADOW_BOTTOM or CC_SHADOW_RIGHT, see also cc_types.h
* 2nd parameter defines shadow width, default = defined by system * 2nd parameter defines shadow width, default = defined by system
* 3rd parameter forces paint of shadow layer, default = false, Note: default shadow will paint only on first paint, use 3rd parameter=true ignores this * 3rd parameter forces paint of shadow layer, default = false, Note: default shadow will paint only on first paint, use 3rd parameter=true ignores this
*/ */
virtual void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1, bool force_paint = false); void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1, bool force_paint = false);
///switch shadow off ///switch shadow off
virtual void disableShadow(){enableShadow(CC_SHADOW_OFF);} void disableShadow(){enableShadow(CC_SHADOW_OFF);}
///return current schadow width ///return current schadow width
int getShadowWidth(){return shadow_w;} int getShadowWidth(){return shadow_w;}
///paint caching for body and shadow, see also cc_paint_cache NOTE: has no effect if paint_bg = false ///paint caching for body and shadow, see also cc_paint_cache NOTE: has no effect if paint_bg = false
virtual void enablePaintCache(bool enable = true); void enablePaintCache(bool enable = true);
///disable paint caching for body and shadow ///disable paint caching for body and shadow
virtual void disablePaintCache(){enablePaintCache(false);} void disablePaintCache(){enablePaintCache(false);}
///returns paint mode, true=item was painted ///returns paint mode, true=item was painted
virtual bool isPainted(); bool isPainted();
///allows paint of elementary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form, returns true, if mode has changed, also cleans screnn buffer ///allows paint of elementary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form, returns true, if mode has changed, also cleans screnn buffer
virtual bool doPaintBg(bool do_paint); bool doPaintBg(bool do_paint);
///allows paint frame around body, default true , NOTE: ignored if frame width = 0 ///allows paint frame around body, default true , NOTE: ignored if frame width = 0
virtual void enableFrame(bool enable = true, const int& frame_width = -1){cc_enable_frame = enable; setFrameThickness(frame_width == -1 ? fr_thickness : frame_width);} void enableFrame(bool enable = true, const int& frame_width = -1){cc_enable_frame = enable; setFrameThickness(frame_width == -1 ? fr_thickness : frame_width);}
///disallow paint frame around body ///disallow paint frame around body
virtual void disableFrame(){enableFrame(false);} void disableFrame(){enableFrame(false);}
///enable/disable background buffering, default action = enable, see also cc_save_bg ///enable/disable background buffering, default action = enable, see also cc_save_bg
virtual void enableSaveBg(bool save_bg = true); void enableSaveBg(bool save_bg = true);
///disable background buffering, does the same like enableSaveBg(false), NOTE: cleans existant pixbuffer content! ///disable background buffering, does the same like enableSaveBg(false), NOTE: cleans existant pixbuffer content!
virtual void disableSaveBg(){enableSaveBg(false);} void disableSaveBg(){enableSaveBg(false);}
///returns background buffering mode. Mode is assigned with paint() or enableSaveBg()/disableSaveBg()) ///returns background buffering mode. Mode is assigned with paint() or enableSaveBg()/disableSaveBg())
bool SaveBg(){return cc_save_bg;} bool SaveBg(){return cc_save_bg;}
@@ -285,28 +285,28 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
is_painted = false; is_painted = false;
} }
///returns visibility mode ///returns visibility mode
virtual bool paintAllowed(){return cc_allow_paint;}; bool paintAllowed(){return cc_allow_paint;};
///set color gradient on/off, returns true if gradient mode was changed ///set color gradient on/off, returns true if gradient mode was changed
virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& direction = 1 /*CFrameBuffer::gradientVertical*/); bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& direction = 1 /*CFrameBuffer::gradientVertical*/);
///disable color gradient, returns true if gradient mode was changed ///disable color gradient, returns true if gradient mode was changed
virtual bool disableColBodyGradient(){return enableColBodyGradient(CC_COLGRAD_OFF);} bool disableColBodyGradient(){return enableColBodyGradient(CC_COLGRAD_OFF);}
///set color gradient properties, possible parameter values for mode and intensity to find in CColorGradient, in driver/framebuffer.h> ///set color gradient properties, possible parameter values for mode and intensity to find in CColorGradient, in driver/framebuffer.h>
virtual void setColBodyGradient(const int& mode, const int& direction = 1 /*CFrameBuffer::gradientVertical*/, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& intensity = CColorGradient::normal, uint8_t v_min=0x40, uint8_t v_max=0xE0, uint8_t s=0xC0) void setColBodyGradient(const int& mode, const int& direction = 1 /*CFrameBuffer::gradientVertical*/, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& intensity = CColorGradient::normal, uint8_t v_min=0x40, uint8_t v_max=0xE0, uint8_t s=0xC0)
{ cc_body_gradient_intensity=intensity; { cc_body_gradient_intensity=intensity;
cc_body_gradient_intensity_v_min=v_min; cc_body_gradient_intensity_v_min=v_min;
cc_body_gradient_intensity_v_max=v_max; cc_body_gradient_intensity_v_max=v_max;
cc_body_gradient_saturation=s; cc_body_gradient_saturation=s;
enableColBodyGradient(mode, sec_color, direction);} enableColBodyGradient(mode, sec_color, direction);}
///gets current color gradient mode ///gets current color gradient mode
virtual int getColBodyGradientMode(){return cc_body_gradient_enable;} int getColBodyGradientMode(){return cc_body_gradient_enable;}
///abstract: paint item, arg: do_save_bg see paintInit() above ///abstract: paint item, arg: do_save_bg see paintInit() above
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES) = 0; virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES) = 0;
///paint item, same like paint(CC_SAVE_SCREEN_NO) but without any argument ///paint item, same like paint(CC_SAVE_SCREEN_NO) but without any argument
virtual void paint0(){paint(CC_SAVE_SCREEN_NO);} void paint0(){paint(CC_SAVE_SCREEN_NO);}
///paint item, same like paint(CC_SAVE_SCREEN_YES) but without any argument ///paint item, same like paint(CC_SAVE_SCREEN_YES) but without any argument
virtual void paint1(){paint(CC_SAVE_SCREEN_YES);} void paint1(){paint(CC_SAVE_SCREEN_YES);}
/**paint item with blink effect /**paint item with blink effect
* This should work with all cc item types. * This should work with all cc item types.
@@ -317,7 +317,7 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
* of this methode. * of this methode.
* @see overloaded version of paintBlink() * @see overloaded version of paintBlink()
*/ */
virtual bool paintBlink(CComponentsTimer* Timer); bool paintBlink(CComponentsTimer* Timer);
/**paint item with blink effect /**paint item with blink effect
* This should work with all cc item types. * This should work with all cc item types.
@@ -336,7 +336,7 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
* and it's possible you must remove from screen before e.g.: * and it's possible you must remove from screen before e.g.:
* item->kill(); * item->kill();
*/ */
virtual bool paintBlink(const int& interval = 1, bool is_nano = false); bool paintBlink(const int& interval = 1, bool is_nano = false);
/**Cancel blink effect /**Cancel blink effect
* *
@@ -361,7 +361,7 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
restore last displayed background before item was painted and restore last displayed background before item was painted and
ensures demage of already existing screen buffers too. ensures demage of already existing screen buffers too.
*/ */
virtual void hide(); void hide();
/**Erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known /**Erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
* from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background) * from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background)
@@ -385,7 +385,7 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
* Shadow paint must be reworked, because dimensions of shadow containes not the real defined size. Parts of item are killed too. * Shadow paint must be reworked, because dimensions of shadow containes not the real defined size. Parts of item are killed too.
* *
*/ */
virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES); void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES);
/**Erase shadow around rendered item. /**Erase shadow around rendered item.
* This is similar with the kill() member, but shadow will be handled only. * This is similar with the kill() member, but shadow will be handled only.
@@ -398,10 +398,10 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
* @see * @see
* kill() * kill()
*/ */
virtual void killShadow(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1); void killShadow(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1);
virtual void enableGradientBgCleanUp(bool enable = true) { cc_gradient_bg_cleanup = enable; } void enableGradientBgCleanUp(bool enable = true) { cc_gradient_bg_cleanup = enable; }
virtual void disableGradientBgCleanUp(){ enableGradientBgCleanUp(false); } void disableGradientBgCleanUp(){ enableGradientBgCleanUp(false); }
/**Sets an image path for body background, returns true if new image was applied. /**Sets an image path for body background, returns true if new image was applied.
* *
@@ -413,7 +413,7 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
* cc_body_image * cc_body_image
* setBodyBGImageName() * setBodyBGImageName()
*/ */
virtual bool setBodyBGImage(const std::string& image_path); bool setBodyBGImage(const std::string& image_path);
/**Sets an image name for body background, returns true if new image was applied. /**Sets an image name for body background, returns true if new image was applied.
* *
@@ -425,7 +425,7 @@ class CCDraw : public COSDFader, public CComponentsSignals, public CCTypes
* cc_body_image * cc_body_image
* setBodyBGImage() * setBodyBGImage()
*/ */
virtual bool setBodyBGImageName(const std::string& image_name); bool setBodyBGImageName(const std::string& image_name);
}; };
#endif #endif

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@@ -62,7 +62,7 @@ class CComponentsForm : public CComponentsItem
std::vector <neutrino_msg_t> v_exit_keys; std::vector <neutrino_msg_t> v_exit_keys;
///initialize basic properties ///initialize basic properties
virtual void Init( const int& x_pos, const int& y_pos, const int& w, const int& h, void Init( const int& x_pos, const int& y_pos, const int& w, const int& h,
const fb_pixel_t& color_frame, const fb_pixel_t& color_frame,
const fb_pixel_t& color_body, const fb_pixel_t& color_body,
const fb_pixel_t& color_shadow); const fb_pixel_t& color_shadow);
@@ -81,7 +81,7 @@ class CComponentsForm : public CComponentsItem
///same like CComponentsItem::kill(), but erases all embedded items inside of parent at once, this = parent ///same like CComponentsItem::kill(), but erases all embedded items inside of parent at once, this = parent
///NOTE: Items always have parent bindings to "this" and use the parent background color as default! Set parameter 'ignore_parent=true' to ignore parent background color! ///NOTE: Items always have parent bindings to "this" and use the parent background color as default! Set parameter 'ignore_parent=true' to ignore parent background color!
virtual void killCCItems(const fb_pixel_t& bg_color, bool ignore_parent); void killCCItems(const fb_pixel_t& bg_color, bool ignore_parent);
/** /**
Removes possible contained items and finally removes Removes possible contained items and finally removes
@@ -94,20 +94,20 @@ class CComponentsForm : public CComponentsItem
void hideCCItems(); void hideCCItems();
///add an item to form collection, returns id ///add an item to form collection, returns id
virtual int addCCItem(CComponentsItem* cc_Item); int addCCItem(CComponentsItem* cc_Item);
///add items from a vector to form collection, returns size/count of items ///add items from a vector to form collection, returns size/count of items
virtual int addCCItem(const std::vector<CComponentsItem*> &cc_items); int addCCItem(const std::vector<CComponentsItem*> &cc_items);
virtual void insertCCItem(const uint& cc_item_id, CComponentsItem* cc_Item); void insertCCItem(const uint& cc_item_id, CComponentsItem* cc_Item);
///removes item object from container and deallocates instance ///removes item object from container and deallocates instance
virtual void removeCCItem(const uint& cc_item_id); void removeCCItem(const uint& cc_item_id);
///removes item object from container and deallocates instance ///removes item object from container and deallocates instance
virtual void removeCCItem(CComponentsItem* cc_Item); void removeCCItem(CComponentsItem* cc_Item);
virtual void replaceCCItem(const uint& cc_item_id, CComponentsItem* new_cc_Item); void replaceCCItem(const uint& cc_item_id, CComponentsItem* new_cc_Item);
virtual void replaceCCItem(CComponentsItem* old_cc_Item, CComponentsItem* new_cc_Item); void replaceCCItem(CComponentsItem* old_cc_Item, CComponentsItem* new_cc_Item);
virtual void exchangeCCItem(const uint& item_id_a, const uint& item_id_b); void exchangeCCItem(const uint& item_id_a, const uint& item_id_b);
virtual void exchangeCCItem(CComponentsItem* item_a, CComponentsItem* item_b); void exchangeCCItem(CComponentsItem* item_a, CComponentsItem* item_b);
/**Function to get current item id from passed item. /**Function to get current item id from passed item.
* @param[in] cc_Item * @param[in] cc_Item
@@ -141,7 +141,7 @@ class CComponentsForm : public CComponentsItem
*/ */
CComponentsItem* getNextCCItem(CComponentsItem* current_cc_item); CComponentsItem* getNextCCItem(CComponentsItem* current_cc_item);
virtual void paintCCItems(); void paintCCItems();
///clean up and deallocate existant items from v_cc_items at once ///clean up and deallocate existant items from v_cc_items at once
virtual void clear(); virtual void clear();
@@ -155,22 +155,22 @@ class CComponentsForm : public CComponentsItem
virtual CComponentsItem* back(){return v_cc_items.back();}; virtual CComponentsItem* back(){return v_cc_items.back();};
///sets alignment offset between items ///sets alignment offset between items
virtual void setAppendOffset(const int &x_offset, const int& y_offset){append_x_offset = x_offset; append_y_offset = y_offset;}; void setAppendOffset(const int &x_offset, const int& y_offset){append_x_offset = x_offset; append_y_offset = y_offset;};
///sets count of pages, parameter as uint8_t ///sets count of pages, parameter as uint8_t
///NOTE: page numbers are primary defined in items and this values have priority!! Consider that smaller values ///NOTE: page numbers are primary defined in items and this values have priority!! Consider that smaller values
///than the current values can make problems and are not allowed, therefore smaller values than ///than the current values can make problems and are not allowed, therefore smaller values than
///current page count are ignored! ///current page count are ignored!
virtual void setPageCount(const uint8_t& pageCount); void setPageCount(const uint8_t& pageCount);
///returns current count of pages, ///returns current count of pages,
///NOTE: page number are primary defined in items and secondary in form variable 'page_count'. This function returns the maximal value from both! ///NOTE: page number are primary defined in items and secondary in form variable 'page_count'. This function returns the maximal value from both!
virtual uint8_t getPageCount(); uint8_t getPageCount();
///sets current page ///sets current page
virtual void setCurrentPage(const uint8_t& current_page){cur_page = current_page;}; void setCurrentPage(const uint8_t& current_page){cur_page = current_page;};
///get current page ///get current page
virtual uint8_t getCurrentPage(){return cur_page;}; uint8_t getCurrentPage(){return cur_page;};
///paint defined page number 0...n ///paint defined page number 0...n
virtual void paintPage(const uint8_t& page_number, bool do_save_bg = CC_SAVE_SCREEN_NO); void paintPage(const uint8_t& page_number, bool do_save_bg = CC_SAVE_SCREEN_NO);
///enum page scroll modes ///enum page scroll modes
enum enum
{ {
@@ -179,12 +179,12 @@ class CComponentsForm : public CComponentsItem
PG_SCROLL_M_OFF = 4 PG_SCROLL_M_OFF = 4
}; };
///enable/disable page scroll, parameter1 default enabled for up/down keys ///enable/disable page scroll, parameter1 default enabled for up/down keys
virtual void enablePageScroll(const int& mode = PG_SCROLL_M_UP_DOWN_KEY){page_scroll_mode = mode;}; void enablePageScroll(const int& mode = PG_SCROLL_M_UP_DOWN_KEY){page_scroll_mode = mode;};
///set width of scrollbar ///set width of scrollbar
virtual void setScrollBarWidth(const int& scrollbar_width){w_sb = scrollbar_width;}; void setScrollBarWidth(const int& scrollbar_width){w_sb = scrollbar_width;};
///returns id of selected item, return value as int, returns -1: if is nothing selected ///returns id of selected item, return value as int, returns -1: if is nothing selected
virtual int getSelectedItem(); int getSelectedItem();
/**Function to get consumed space of items inside form in y direction. /**Function to get consumed space of items inside form in y direction.
* @return * @return
@@ -211,9 +211,9 @@ class CComponentsForm : public CComponentsItem
int getFreeDX(){return width - getUsedDX();} int getFreeDX(){return width - getUsedDX();}
///returns pointer to selected item, return value as CComponentsItem*, returns NULL: if is nothing selected ///returns pointer to selected item, return value as CComponentsItem*, returns NULL: if is nothing selected
virtual CComponentsItem* getSelectedItemObject(); CComponentsItem* getSelectedItemObject();
///select a definied item, parameter1 as size_t ///select a definied item, parameter1 as size_t
virtual void setSelectedItem( int item_id, void setSelectedItem( int item_id,
const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0, const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0,
const fb_pixel_t& frame_col = COL_FRAME_PLUS_0, const fb_pixel_t& frame_col = COL_FRAME_PLUS_0,
const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0, const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0,
@@ -221,7 +221,7 @@ class CComponentsForm : public CComponentsItem
const int& frame_w = DEFAULT_SEL_FRAME_WIDTH, const int& frame_w = DEFAULT_SEL_FRAME_WIDTH,
const int& sel_frame_w = DEFAULT_SEL_FRAME_WIDTH); const int& sel_frame_w = DEFAULT_SEL_FRAME_WIDTH);
///select a definied item, parameter1 as CComponentsItem* ///select a definied item, parameter1 as CComponentsItem*
virtual void setSelectedItem( CComponentsItem* cc_item, void setSelectedItem( CComponentsItem* cc_item,
const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0, const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0,
const fb_pixel_t& frame_col = COL_FRAME_PLUS_0, const fb_pixel_t& frame_col = COL_FRAME_PLUS_0,
const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0, const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0,
@@ -230,12 +230,12 @@ class CComponentsForm : public CComponentsItem
const int& sel_frame_w = DEFAULT_SEL_FRAME_WIDTH); const int& sel_frame_w = DEFAULT_SEL_FRAME_WIDTH);
///exec main method, see also sub exec methods ///exec main method, see also sub exec methods
virtual int exec(); int exec();
///adds additional exec key to current collection, default exit keys are CRCInput::RC_home and CRCInput::RC_setup ///adds additional exec key to current collection, default exit keys are CRCInput::RC_home and CRCInput::RC_setup
virtual void addExitKey(const neutrino_msg_t& key){v_exit_keys.push_back(key);} void addExitKey(const neutrino_msg_t& key){v_exit_keys.push_back(key);}
///remove all current exec keys from current collection, NOTE: use addExitKey() if new exec key is required ///remove all current exec keys from current collection, NOTE: use addExitKey() if new exec key is required
virtual void removeExitKeys(){v_exit_keys.clear();} void removeExitKeys(){v_exit_keys.clear();}
///enum exec loop control ///enum exec loop control
enum enum
@@ -245,14 +245,14 @@ class CComponentsForm : public CComponentsItem
}; };
///execKey() methods handle events for defined neutrino messages, see class CRCInput::, this methodes contains a signal handler named OnExecMsg, so it is possible to connect with any common function or method ///execKey() methods handle events for defined neutrino messages, see class CRCInput::, this methodes contains a signal handler named OnExecMsg, so it is possible to connect with any common function or method
///exec sub method for pressed keys, parameters1/2 by rev, parameter3 msg_list as vector contains a list of possible RC-messages for defined message, parameter4 force_exit default = false ///exec sub method for pressed keys, parameters1/2 by rev, parameter3 msg_list as vector contains a list of possible RC-messages for defined message, parameter4 force_exit default = false
virtual void execKey( neutrino_msg_t& msg, void execKey( neutrino_msg_t& msg,
neutrino_msg_data_t& data, neutrino_msg_data_t& data,
int& res, int& res,
bool& cancel_exec, bool& cancel_exec,
const std::vector<neutrino_msg_t>& msg_list, const std::vector<neutrino_msg_t>& msg_list,
bool force_exit = false); bool force_exit = false);
///exec sub method for pressed key, parameters1/2 by rev, parameter3 force_exit default = false ///exec sub method for pressed key, parameters1/2 by rev, parameter3 force_exit default = false
virtual bool execKey( neutrino_msg_t& msg, bool execKey( neutrino_msg_t& msg,
neutrino_msg_data_t& data, neutrino_msg_data_t& data,
int& res, int& res,
bool& cancel_exec, bool& cancel_exec,
@@ -260,10 +260,10 @@ class CComponentsForm : public CComponentsItem
bool force_exit = false); bool force_exit = false);
///exec sub method for page scroll, parameter1 neutrino_msg_t by rev ///exec sub method for page scroll, parameter1 neutrino_msg_t by rev
virtual void execPageScroll(neutrino_msg_t& msg, neutrino_msg_data_t& data, int& res, bool& cancel_exec); void execPageScroll(neutrino_msg_t& msg, neutrino_msg_data_t& data, int& res, bool& cancel_exec);
///exec sub method for exit loop, parameters by rev ///exec sub method for exit loop, parameters by rev
virtual void execExit( neutrino_msg_t& msg, void execExit( neutrino_msg_t& msg,
neutrino_msg_data_t& data, neutrino_msg_data_t& data,
int& res, bool& cancel_exec, int& res, bool& cancel_exec,
const std::vector<neutrino_msg_t>& v_msg_list); const std::vector<neutrino_msg_t>& v_msg_list);
@@ -275,15 +275,15 @@ class CComponentsForm : public CComponentsItem
SCROLL_P_UP = 1 SCROLL_P_UP = 1
}; };
///scroll page and paint current selected page, if parameter2 = true (default) ///scroll page and paint current selected page, if parameter2 = true (default)
virtual void ScrollPage(int direction = SCROLL_P_DOWN, bool do_paint = true); void ScrollPage(int direction = SCROLL_P_DOWN, bool do_paint = true);
virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_colorconst, const int& direction = -1 /*CFrameBuffer::gradientVertical*/); bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_colorconst, const int& direction = -1 /*CFrameBuffer::gradientVertical*/);
///cleans saved screen buffer include from sub items, required by hide(), returns true if any buffer was deleted ///cleans saved screen buffer include from sub items, required by hide(), returns true if any buffer was deleted
virtual bool clearSavedScreen(); bool clearSavedScreen();
///cleanup paint cache include from sub items, removes saved buffer contents from cached foreground layers, returns true if any buffer was removed ///cleanup paint cache include from sub items, removes saved buffer contents from cached foreground layers, returns true if any buffer was removed
virtual bool clearPaintCache(); bool clearPaintCache();
///cleanup old gradient buffers include from sub items, returns true if any gradient buffer data was removed ///cleanup old gradient buffers include from sub items, returns true if any gradient buffer data was removed
virtual bool clearFbGradientData(); bool clearFbGradientData();
///slot for repaint event, reserved for actions before repaint if paint() already was done. ///slot for repaint event, reserved for actions before repaint if paint() already was done.
sigc::slot0<void> sl_form_repaint; sigc::slot0<void> sl_form_repaint;

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@@ -145,7 +145,7 @@ class CComponentsButton : public CComponentsFrmChain, public CCTextScreen
* CTextBox::enableSaveScreen() * CTextBox::enableSaveScreen()
* disableTboxSaveScreen() * disableTboxSaveScreen()
*/ */
virtual void enableTboxSaveScreen(bool mode) void enableTboxSaveScreen(bool mode)
{ {
if (cc_txt_save_screen == mode) if (cc_txt_save_screen == mode)
return; return;

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@@ -128,44 +128,44 @@ class CComponentsFrmClock : public CComponentsForm, public CCTextScreen
Font* getClockFont(); Font* getClockFont();
///set text color ///set text color
virtual void setTextColor(fb_pixel_t color_text){ cl_col_text = color_text;} void setTextColor(fb_pixel_t color_text){ cl_col_text = color_text;}
///set height of clock on screen ///set height of clock on screen
virtual void setHeight(const int& h); void setHeight(const int& h);
///set width of clock on screen ///set width of clock on screen
virtual void setWidth(const int& w); void setWidth(const int& w);
///use string expession: "%H:%M" = 12:22, "%H:%M:%S" = 12:22:12 ///use string expession: "%H:%M" = 12:22, "%H:%M:%S" = 12:22:12
///set current time format string, 1st parameter set the default format, 2nd parameter sets an alternatively format for use as blink effect ///set current time format string, 1st parameter set the default format, 2nd parameter sets an alternatively format for use as blink effect
virtual void setClockFormat(const char* prformat_str, const char* secformat_str = NULL); void setClockFormat(const char* prformat_str, const char* secformat_str = NULL);
///get current time format string, ///get current time format string,
std::string getClockFormat(){return cl_format;} std::string getClockFormat(){return cl_format;}
///start and paint ticking clock ///start and paint ticking clock
virtual bool Start(); bool Start();
///same like Start() but for usage as simple call without return value ///same like Start() but for usage as simple call without return value
virtual void unblock(){Start();} void unblock(){Start();}
///stop ticking clock, but don't hide, use kill() or hide() to remove from screen ///stop ticking clock, but don't hide, use kill() or hide() to remove from screen
virtual bool Stop(); bool Stop();
///same like Stop() but for usage as simple call without return value ///same like Stop() but for usage as simple call without return value
virtual void block(){Stop();} void block(){Stop();}
///return true on blocked status, blocked means clock can be initalized but would be not paint, to unblock use unblock() ///return true on blocked status, blocked means clock can be initalized but would be not paint, to unblock use unblock()
virtual bool isBlocked(void) {return !paintClock;} bool isBlocked(void) {return !paintClock;}
///returns true, if clock is running ///returns true, if clock is running
virtual bool isRun() const {return cl_timer ? cl_timer->isRun() : false;} bool isRun() const {return cl_timer ? cl_timer->isRun() : false;}
///set refresh interval in seconds, default value=1 (=1 sec) ///set refresh interval in seconds, default value=1 (=1 sec)
virtual void setClockInterval(const int& seconds){cl_interval = seconds;} void setClockInterval(const int& seconds){cl_interval = seconds;}
///show clock on screen ///show clock on screen
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
///hide clock on screen ///hide clock on screen
virtual void hide(){Stop(); CComponentsForm::hide();} void hide(){Stop(); CComponentsForm::hide();}
///does the same like kill() from base class, but stopping clock before kill ///does the same like kill() from base class, but stopping clock before kill
void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false); void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false);
///reinitialize clock contents ///reinitialize clock contents
virtual void refresh() { initCCLockItems(); } void refresh() { initCCLockItems(); }
///enables force to repaint of all segments on each interval, Note: repaint of all segemts is default enabled. ///enables force to repaint of all segments on each interval, Note: repaint of all segemts is default enabled.
void enableForceSegmentPaint(bool enable = true){cl_force_repaint = enable;} void enableForceSegmentPaint(bool enable = true){cl_force_repaint = enable;}
@@ -185,7 +185,7 @@ class CComponentsFrmClock : public CComponentsForm, public CCTextScreen
void enableTboxSaveScreen(bool mode); void enableTboxSaveScreen(bool mode);
///set color gradient on/off, returns true if gradient mode was changed ///set color gradient on/off, returns true if gradient mode was changed
virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/); bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/);
#if 0 #if 0
///enable/disable automatic blitting ///enable/disable automatic blitting
void setBlit(bool _may_blit = true) { may_blit = _may_blit; } void setBlit(bool _may_blit = true) { may_blit = _may_blit; }

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@@ -144,7 +144,7 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
///init font object and recalculates height if required ///init font object and recalculates height if required
void initCaptionFont(); void initCaptionFont();
///init default fonts for size modes ///init default fonts for size modes
virtual void initDefaultFonts(); void initDefaultFonts();
///sub: init icon object ///sub: init icon object
void initIcon(); void initIcon();
///sub: init caption object ///sub: init caption object
@@ -191,12 +191,12 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
virtual ~CComponentsHeader(); virtual ~CComponentsHeader();
///set caption text, parameters: string, int align_mode (default left) ///set caption text, parameters: string, int align_mode (default left)
virtual void setCaption(const std::string& caption, const cc_title_alignment_t& align_mode = DEFAULT_TITLE_ALIGN, const fb_pixel_t& text_color = COL_MENUHEAD_TEXT); void setCaption(const std::string& caption, const cc_title_alignment_t& align_mode = DEFAULT_TITLE_ALIGN, const fb_pixel_t& text_color = COL_MENUHEAD_TEXT);
///set caption text, parameters: loacle, int align_mode (default left) ///set caption text, parameters: loacle, int align_mode (default left)
virtual void setCaption(neutrino_locale_t caption_locale, const cc_title_alignment_t& align_mode = DEFAULT_TITLE_ALIGN, const fb_pixel_t& text_color = COL_MENUHEAD_TEXT); void setCaption(neutrino_locale_t caption_locale, const cc_title_alignment_t& align_mode = DEFAULT_TITLE_ALIGN, const fb_pixel_t& text_color = COL_MENUHEAD_TEXT);
///set alignment of caption within header, possible paramters are CComponentsHeader::CC_TITLE_LEFT, CComponentsHeader::CC_TITLE_RIGHT, CComponentsHeader::CC_TITLE_CENTER ///set alignment of caption within header, possible paramters are CComponentsHeader::CC_TITLE_LEFT, CComponentsHeader::CC_TITLE_RIGHT, CComponentsHeader::CC_TITLE_CENTER
virtual void setCaptionAlignment(const cc_title_alignment_t& align_mode){cch_caption_align = align_mode;} void setCaptionAlignment(const cc_title_alignment_t& align_mode){cch_caption_align = align_mode;}
/**Set text font for title. /**Set text font for title.
* Internal default font is g_Font[SNeutrinoSettings::FONT_TYPE_MENU_TITLE] and * Internal default font is g_Font[SNeutrinoSettings::FONT_TYPE_MENU_TITLE] and
@@ -210,11 +210,11 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
* setCaptionAlignment(), * setCaptionAlignment(),
* setCaption() * setCaption()
*/ */
virtual void setCaptionFont(Font* font); void setCaptionFont(Font* font);
///returns font object of title caption ///returns font object of title caption
virtual Font* getCaptionFont(){return cch_font;} Font* getCaptionFont(){return cch_font;}
///set text color for caption ///set text color for caption
virtual void setCaptionColor(fb_pixel_t text_color){cch_col_text = text_color;} void setCaptionColor(fb_pixel_t text_color){cch_col_text = text_color;}
enum enum
{ {
@@ -233,35 +233,35 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
* CC_HEADER_SIZE_SMALL * CC_HEADER_SIZE_SMALL
* @see setCaption(), setHeight() * @see setCaption(), setHeight()
*/ */
virtual void setSizeMode(const int& size_mode){cch_size_mode = size_mode; initCCItems();} void setSizeMode(const int& size_mode){cch_size_mode = size_mode; initCCItems();}
///set offset between items ///set offset between items
virtual void setOffset(const int offset){cch_offset = offset;}; void setOffset(const int offset){cch_offset = offset;};
///set name of icon ///set name of icon
virtual void setIcon(const char* icon_name); void setIcon(const char* icon_name);
///set name of icon ///set name of icon
virtual void setIcon(const std::string& icon_name); void setIcon(const std::string& icon_name);
///context buttons are to find on the right part of header ///context buttons are to find on the right part of header
///add a single context button icon to the header object, arg as string, icon will just add, existing icons are preserved ///add a single context button icon to the header object, arg as string, icon will just add, existing icons are preserved
virtual void addContextButton(const std::string& button_name); void addContextButton(const std::string& button_name);
///add a group of context button icons to the header object, arg as string vector, icons will just add, existing icons are preserved ///add a group of context button icons to the header object, arg as string vector, icons will just add, existing icons are preserved
virtual void addContextButton(const std::vector<std::string>& v_button_names); void addContextButton(const std::vector<std::string>& v_button_names);
///add a single context button icon or combined button icons to the header object, possible types are for example: CC_BTN_HELP, CC_BTN_INFO, CC_BTN_MENU, CC_BTN_EXIT ///add a single context button icon or combined button icons to the header object, possible types are for example: CC_BTN_HELP, CC_BTN_INFO, CC_BTN_MENU, CC_BTN_EXIT
///icons will just add, existing icons are preserved ///icons will just add, existing icons are preserved
virtual void addContextButton(const int& buttons); void addContextButton(const int& buttons);
///remove context buttons from context button object ///remove context buttons from context button object
virtual void removeContextButtons(); void removeContextButtons();
///sets a single context button icon to the header object, arg as string, existing buttons are removed ///sets a single context button icon to the header object, arg as string, existing buttons are removed
virtual void setContextButton(const std::string& button_name){removeContextButtons(); addContextButton(button_name);}; void setContextButton(const std::string& button_name){removeContextButtons(); addContextButton(button_name);};
///sets a group of context button icons to the header object, arg as string vector, existing buttons are removed ///sets a group of context button icons to the header object, arg as string vector, existing buttons are removed
virtual void setContextButton(const std::vector<std::string>& v_button_names){removeContextButtons(); addContextButton(v_button_names);}; void setContextButton(const std::vector<std::string>& v_button_names){removeContextButtons(); addContextButton(v_button_names);};
///sets a single context button icon or combined button icons to the header object, possible types are for example: CC_BTN_HELP, CC_BTN_INFO, CC_BTN_MENU, CC_BTN_EXIT ///sets a single context button icon or combined button icons to the header object, possible types are for example: CC_BTN_HELP, CC_BTN_INFO, CC_BTN_MENU, CC_BTN_EXIT
///existing buttons are removed ///existing buttons are removed
virtual void setContextButton(const int& buttons){removeContextButtons(); addContextButton(buttons);}; void setContextButton(const int& buttons){removeContextButtons(); addContextButton(buttons);};
///gets the embedded context button object, so it's possible to get access directly to its methods and properties ///gets the embedded context button object, so it's possible to get access directly to its methods and properties
virtual CComponentsIconForm* getContextBtnObject() { return cch_btn_obj;}; CComponentsIconForm* getContextBtnObject() { return cch_btn_obj;};
enum enum
{ {
@@ -287,12 +287,12 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
}; };
///set offset between icons within context button object ///set offset between icons within context button object
virtual void setButtonsSpace(const int buttons_space){cch_buttons_space = buttons_space;} void setButtonsSpace(const int buttons_space){cch_buttons_space = buttons_space;}
///init all items within header object ///init all items within header object
virtual void initCCItems(); void initCCItems();
///returns the text object ///returns the text object
virtual CComponentsText* getTextObject(){return cch_text_obj;} CComponentsText* getTextObject(){return cch_text_obj;}
/**Member to modify background behavior of embeded title /**Member to modify background behavior of embeded title
* @param[in] mode * @param[in] mode
@@ -315,12 +315,12 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
CComponentsFrmClock* getClockObject(){return cch_cl_obj;} CComponentsFrmClock* getClockObject(){return cch_cl_obj;}
///enable display of clock, parameter bool enable, const char* format, bool run ///enable display of clock, parameter bool enable, const char* format, bool run
virtual void enableClock(bool enable = true, const char* format = "%H:%M", const char* sec_format_str = NULL, bool run = false); void enableClock(bool enable = true, const char* format = "%H:%M", const char* sec_format_str = NULL, bool run = false);
///disable clock, without parameter ///disable clock, without parameter
virtual void disableClock(); void disableClock();
///paint header ///paint header
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
///hides item, arg: no_restore see hideCCItem() ///hides item, arg: no_restore see hideCCItem()
void hide(){disableClock(); CComponentsForm::hide();} void hide(){disableClock(); CComponentsForm::hide();}
@@ -328,7 +328,7 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES, bool disable_clock = true); void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES, bool disable_clock = true);
///set color gradient on/off, returns true if gradient mode was changed ///set color gradient on/off, returns true if gradient mode was changed
virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& direction = -1); bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& direction = -1);
/**Methode to set channel logo into header body via id and/or channel name /**Methode to set channel logo into header body via id and/or channel name
* @param[in] channelId * @param[in] channelId

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@@ -69,15 +69,15 @@ class CComponentsItem : public CComponents
CComponentsItem(CComponentsForm *parent = NULL); CComponentsItem(CComponentsForm *parent = NULL);
///sets pointer to the form object in which this item is embedded. ///sets pointer to the form object in which this item is embedded.
virtual void setParent(CComponentsForm *parent){cc_parent = parent;}; void setParent(CComponentsForm *parent){cc_parent = parent;};
///returns pointer to the form object in which this item is embedded. ///returns pointer to the form object in which this item is embedded.
virtual CComponentsForm* getParent(){return cc_parent;}; CComponentsForm* getParent(){return cc_parent;};
///property: returns true if item is added to a form ///property: returns true if item is added to a form
virtual bool isAdded(); bool isAdded();
///indicates wether item has focus ///indicates wether item has focus
virtual bool hasFocus(){return cc_has_focus;} bool hasFocus(){return cc_has_focus;}
///set or unset focus of item, stand alone items without parent have always set focus to true, inside of a parent form object, always the last added item has focus ///set or unset focus of item, stand alone items without parent have always set focus to true, inside of a parent form object, always the last added item has focus
virtual void setFocus(bool focus); void setFocus(bool focus);
/**Erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known /**Erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
* from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background) * from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background)
@@ -98,13 +98,13 @@ class CComponentsItem : public CComponents
* gui/color.h * gui/color.h
* driver/framebuffer.h * driver/framebuffer.h
*/ */
virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false, const int& fblayer_type = ~CC_FBDATA_TYPES); void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false, const int& fblayer_type = ~CC_FBDATA_TYPES);
///syncronizes item colors with current color settings if required, NOTE: overwrites internal values! ///syncronizes item colors with current color settings if required, NOTE: overwrites internal values!
virtual void syncSysColors(); void syncSysColors();
///set select mode ///set select mode
virtual void setSelected(bool selected, void setSelected(bool selected,
const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0, const fb_pixel_t& sel_frame_col = COL_MENUCONTENTSELECTED_PLUS_0,
const fb_pixel_t& frame_col = COL_FRAME_PLUS_0, const fb_pixel_t& frame_col = COL_FRAME_PLUS_0,
const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0, const fb_pixel_t& sel_body_col = COL_MENUCONTENT_PLUS_0,
@@ -112,54 +112,54 @@ class CComponentsItem : public CComponents
const int& frame_w = 3, const int& frame_w = 3,
const int& sel_frame_w = 3); const int& sel_frame_w = 3);
///set enable mode, see also cc_item_enabled ///set enable mode, see also cc_item_enabled
virtual void setEnable(bool enabled){cc_item_enabled = enabled;}; void setEnable(bool enabled){cc_item_enabled = enabled;};
///get select mode, see also setSelected() above ///get select mode, see also setSelected() above
virtual bool isSelected(){return cc_item_selected;}; bool isSelected(){return cc_item_selected;};
///get enable mode, see also setEnable() above ///get enable mode, see also setEnable() above
virtual bool isEnabled(){return cc_item_enabled;}; bool isEnabled(){return cc_item_enabled;};
///get current index of item, see also attribut cc_item_index ///get current index of item, see also attribut cc_item_index
virtual int getIndex(){return cc_item_index;}; int getIndex(){return cc_item_index;};
///set an index to item, see also attribut cc_item_index. ///set an index to item, see also attribut cc_item_index.
///To generate an index, use genIndex() ///To generate an index, use genIndex()
virtual void setIndex(const int& index){cc_item_index = index;}; void setIndex(const int& index){cc_item_index = index;};
///sets page location of current item, parameter as uint8_t, see: cc_page_number ///sets page location of current item, parameter as uint8_t, see: cc_page_number
virtual void setPageNumber(const uint8_t& on_page_number){cc_page_number = on_page_number;}; void setPageNumber(const uint8_t& on_page_number){cc_page_number = on_page_number;};
///returns current number of page location of current item, see: cc_page_number ///returns current number of page location of current item, see: cc_page_number
virtual uint8_t getPageNumber(){return cc_page_number;}; uint8_t getPageNumber(){return cc_page_number;};
///set screen x-position, parameter as int ///set screen x-position, parameter as int
virtual void setXPos(const int& xpos); void setXPos(const int& xpos);
///set screen y-position, parameter as int ///set screen y-position, parameter as int
virtual void setYPos(const int& ypos); void setYPos(const int& ypos);
///set screen x-position, parameter as uint8_t, percent x value related to current width of parent form or screen ///set screen x-position, parameter as uint8_t, percent x value related to current width of parent form or screen
virtual void setXPosP(const uint8_t& xpos_percent); void setXPosP(const uint8_t& xpos_percent);
///set screen y-position, parameter as uint8_t, percent y value related to current height of parent form or screen ///set screen y-position, parameter as uint8_t, percent y value related to current height of parent form or screen
virtual void setYPosP(const uint8_t& ypos_percent); void setYPosP(const uint8_t& ypos_percent);
///set x and y position as percent value related to current parent form or screen dimensions at once ///set x and y position as percent value related to current parent form or screen dimensions at once
virtual void setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent); void setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent);
///sets real x position on screen. Use this, if item is added to a parent form ///sets real x position on screen. Use this, if item is added to a parent form
virtual void setRealXPos(const int& xr){cc_xr = xr;} void setRealXPos(const int& xr){cc_xr = xr;}
///sets real y position on screen. Use this, if item is added to a parent form ///sets real y position on screen. Use this, if item is added to a parent form
virtual void setRealYPos(const int& yr){cc_yr = yr;} void setRealYPos(const int& yr){cc_yr = yr;}
///sets real x and y position on screen at once. Use this, if item is added to a parent form ///sets real x and y position on screen at once. Use this, if item is added to a parent form
virtual void setRealPos(const int& xr, const int& yr){cc_xr = xr; cc_yr = yr;} void setRealPos(const int& xr, const int& yr){cc_xr = xr; cc_yr = yr;}
///get real x-position on screen. Use this, if item contains own render methods and item is bound to a form ///get real x-position on screen. Use this, if item contains own render methods and item is bound to a form
virtual int getRealXPos(){return cc_parent ? cc_xr : x;} int getRealXPos(){return cc_parent ? cc_xr : x;}
///get real y-position on screen. Use this, if item contains own render methods and item is bound to a form ///get real y-position on screen. Use this, if item contains own render methods and item is bound to a form
virtual int getRealYPos(){return cc_parent ? cc_yr : y;} int getRealYPos(){return cc_parent ? cc_yr : y;}
///do center item on screen or within a parent form, parameter along_mode assigns direction of centering ///do center item on screen or within a parent form, parameter along_mode assigns direction of centering
virtual void setCenterPos(int along_mode = CC_ALONG_X | CC_ALONG_Y); void setCenterPos(int along_mode = CC_ALONG_X | CC_ALONG_Y);
///set item height, parameter as uint8_t, as percent value related to current height of parent form or screen ///set item height, parameter as uint8_t, as percent value related to current height of parent form or screen
virtual void setHeightP(const uint8_t& h_percent); void setHeightP(const uint8_t& h_percent);
///set item width, parameter as uint8_t, as percent value related to current width of parent form or screen ///set item width, parameter as uint8_t, as percent value related to current width of parent form or screen
virtual void setWidthP(const uint8_t& w_percent); void setWidthP(const uint8_t& w_percent);
}; };
#endif #endif

View File

@@ -155,21 +155,21 @@ class CComponentsPicture : public CComponentsItem
int getHeight(); int getHeight();
///set width of object and image, value >0 causes scale of image, parameter keep_aspect = true causes scaling of height with same aspect, default = false ///set width of object and image, value >0 causes scale of image, parameter keep_aspect = true causes scaling of height with same aspect, default = false
virtual void setWidth(const int& w, bool keep_aspect = false); void setWidth(const int& w, bool keep_aspect = false);
///set height of object and image, value >0 causes scale of image, parameter keep_aspect = true causes scaling of width with same aspect, , default = false ///set height of object and image, value >0 causes scale of image, parameter keep_aspect = true causes scaling of width with same aspect, , default = false
virtual void setHeight(const int& h, bool keep_aspect = false); void setHeight(const int& h, bool keep_aspect = false);
///set width of object and image related to current screen size, see also CComponentsItem::setWidthP(), parameter as uint8_t ///set width of object and image related to current screen size, see also CComponentsItem::setWidthP(), parameter as uint8_t
virtual void setWidthP(const uint8_t& w_percent){CComponentsItem::setWidthP(w_percent), do_scale = true; need_init = hasChanges(); initCCItem();} void setWidthP(const uint8_t& w_percent){CComponentsItem::setWidthP(w_percent), do_scale = true; need_init = hasChanges(); initCCItem();}
///set height of object and image related to current screen size, see also CComponentsItem::setHeightP(), parameter as uint8_t ///set height of object and image related to current screen size, see also CComponentsItem::setHeightP(), parameter as uint8_t
virtual void setHeightP(const uint8_t& h_percent){CComponentsItem::setHeightP(h_percent), do_scale = true; need_init = hasChanges(); initCCItem();} void setHeightP(const uint8_t& h_percent){CComponentsItem::setHeightP(h_percent), do_scale = true; need_init = hasChanges(); initCCItem();}
///set screen x-position, parameter as int ///set screen x-position, parameter as int
virtual void setXPos(const int& xpos); void setXPos(const int& xpos);
///set screen y-position, parameter as int ///set screen y-position, parameter as int
virtual void setYPos(const int& ypos); void setYPos(const int& ypos);
///return paint mode of internal image, true=image was painted, please do not to confuse with isPainted()! isPainted() is related to item itself. ///return paint mode of internal image, true=image was painted, please do not to confuse with isPainted()! isPainted() is related to item itself.
virtual inline bool isPicPainted(){return is_image_painted;}; bool isPicPainted(){return is_image_painted;};
/**sets transparency mode if icons /**sets transparency mode if icons
* @param[in] t Transparency mode * @param[in] t Transparency mode
@@ -179,18 +179,18 @@ class CComponentsPicture : public CComponentsItem
void SetTransparent(int t){ image_transparent = t; } void SetTransparent(int t){ image_transparent = t; }
///paint item ///paint item
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
///hide item, see also CComponents::hide(); ///hide item, see also CComponents::hide();
virtual void hide(); void hide();
virtual bool hasChanges(); bool hasChanges();
///remove possible cache ///remove possible cache
virtual void clearCache(); void clearCache();
///enable/disable image cache ///enable/disable image cache
virtual void enableCache(bool enable = true){if (enable_cache == enable) return; enable_cache = enable; if (!enable_cache) clearCache();} void enableCache(bool enable = true){if (enable_cache == enable) return; enable_cache = enable; if (!enable_cache) clearCache();}
///disable image cache, makes clean up too ///disable image cache, makes clean up too
virtual void disableCache(){enableCache(false);} void disableCache(){enableCache(false);}
}; };
class CComponentsChannelLogo : public CComponentsPicture class CComponentsChannelLogo : public CComponentsPicture