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CNeutrinoApp: rework switch handling for channallist paint
In some cases it is advantageous if you can override paint of channellist,
e.g. if RC_ok is shared with other window handlers.
In such cases will so could be avoided.
Origin commit data
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Branch: ni/coolstream
Commit: 0d6f0a8c88
Author: Thilo Graf <dbt@novatux.de>
Date: 2015-03-01 (Sun, 01 Mar 2015)
Origin message was:
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CNeutrinoApp: rework switch handling for channallist paint
In some cases it is advantageous if you can override paint of channellist,
e.g. if RC_ok is shared with other window handlers.
In such cases will so could be avoided.
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This commit was generated by Migit
This commit is contained in:
@@ -233,7 +233,8 @@ CNeutrinoApp::CNeutrinoApp()
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favorites_changed = false;
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bouquets_changed = false;
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channels_init = false;
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channellist_visible = false;
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channelList_allowed = true;
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channelList_painted = false;
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}
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/*-------------------------------------------------------------------------------------
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@@ -2490,10 +2491,18 @@ void CNeutrinoApp::RealRun(CMenuWidget &mainMenu)
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int CNeutrinoApp::showChannelList(const neutrino_msg_t _msg, bool from_menu)
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{
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/* Exit here if paint of channlellist is not allowed, disallow could be possible, eg: if
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* RC_ok or other stuff is shared with other window handlers and
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* it's easy here to disable channellist paint if required!
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*/
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if (!channelList_allowed){
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channelList_allowed = true;
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return menu_return::RETURN_NONE;
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}
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channelList_painted = false;
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neutrino_msg_t msg = _msg;
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InfoClock->enableInfoClock(false);
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channellist_visible = true;
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StopSubtitles();
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//_show:
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@@ -2582,7 +2591,8 @@ _repeat:
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SetChannelMode(LIST_MODE_FAV);
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}
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channellist_visible = false;
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channelList_painted = true;
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if (!from_menu)
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InfoClock->enableInfoClock(true);
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