Use framebuffer_ng on cool_hardware

Origin commit data
------------------
Commit: 4d74e78d97
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2016-01-26 (Tue, 26 Jan 2016)
This commit is contained in:
Michael Liebmann
2016-01-26 05:53:27 +01:00
parent 3ca5ce864c
commit 12044a313d
2 changed files with 3 additions and 7 deletions

View File

@@ -27,8 +27,10 @@ libneutrino_driver_a_SOURCES = \
colorgradient.cpp \ colorgradient.cpp \
fade.cpp \ fade.cpp \
fb_window.cpp \ fb_window.cpp \
fbaccel.cpp \
file.cpp \ file.cpp \
fontrenderer.cpp \ fontrenderer.cpp \
framebuffer_ng.cpp \
genpsi.cpp \ genpsi.cpp \
moviecut.cpp \ moviecut.cpp \
neutrinofonts.cpp \ neutrinofonts.cpp \
@@ -45,12 +47,7 @@ libneutrino_driver_a_SOURCES = \
if BOXTYPE_COOL if BOXTYPE_COOL
libneutrino_driver_a_SOURCES += \ libneutrino_driver_a_SOURCES += \
framebuffer.cpp \
vfd.cpp vfd.cpp
else
libneutrino_driver_a_SOURCES += \
fbaccel.cpp \
framebuffer_ng.cpp
endif endif
if BOXTYPE_TRIPLE if BOXTYPE_TRIPLE

View File

@@ -21,9 +21,8 @@
Boston, MA 02110-1301, USA. Boston, MA 02110-1301, USA.
*/ */
#if !HAVE_COOL_HARDWARE
#include "framebuffer_ng.h" #include "framebuffer_ng.h"
#else #if 0
#ifndef __framebuffer__ #ifndef __framebuffer__
#define __framebuffer__ #define __framebuffer__