CCDraw: try to separate parameter paint_bg from shadow paint

Origin commit data
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Branch: ni/coolstream
Commit: 6339ce481d
Author: Thilo Graf <dbt@novatux.de>
Date: 2015-11-23 (Mon, 23 Nov 2015)


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No further description and justification available within origin commit message!

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This commit was generated by Migit
This commit is contained in:
2015-11-23 09:44:34 +01:00
parent 0bacb6e1d3
commit 12a0fffcc3

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@@ -539,27 +539,29 @@ void CCDraw::paintFbItems(bool do_save_bg)
if (fbtype == CC_FBDATA_TYPE_BACKGROUND){
frameBuffer->paintBackgroundBoxRel(x, y, fbdata.dx, fbdata.dy);
}
else if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
if (fbdata.enabled) {
/* here we paint the shadow around the body
* on 1st step we check for already cached screen buffer, if true
* then restore this instead to call the paint methode.
* This could be usally, if we use existant instances of "this" object
*/
if (cc_allow_paint){
if (fbdata.pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint shadow from cache...\033[0m\n", __func__, __LINE__);
frameBuffer->RestoreScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.pixbuf);
}else{
frameBuffer->paintBoxRel(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.color, fbdata.r, fbdata.rtype);
}
//if is paint cache enabled
if (cc_paint_cache && fbdata.pixbuf == NULL)
fbdata.pixbuf = getScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy);
}
if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX && !is_painted) { //TODO: is_painted is too global here, shadow will not paint on current instance without called kill/hide
if (fbdata.enabled) {
/* here we paint the shadow around the body
* on 1st step we check for already cached screen buffer, if true
* then restore this instead to call the paint methode.
* This could be usally, if we use existant instances of "this" object
*/
if (cc_allow_paint){
if (fbdata.pixbuf){
dprintf(DEBUG_INFO, "\033[33m[CCDraw]\t[%s - %d], paint shadow from cache...\033[0m\n", __func__, __LINE__);
frameBuffer->RestoreScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.pixbuf);
}else{
frameBuffer->paintBoxRel(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy, fbdata.color, fbdata.r, fbdata.rtype);
}
//if is paint cache enabled
if (cc_paint_cache && fbdata.pixbuf == NULL)
fbdata.pixbuf = getScreen(fbdata.x, fbdata.y, fbdata.dx, fbdata.dy);
}
}
else if (fbtype == CC_FBDATA_TYPE_BOX){
}
if (paint_bg){
if (fbtype == CC_FBDATA_TYPE_BOX){
if(cc_allow_paint) {
/* here we paint the main body of box
* on 1st step we check for already cached background buffer, if true