merge neutrino-mp progressbar code, (C) martii

Origin commit data
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Branch: ni/coolstream
Commit: 416646bbff
Author: [CST] Focus <focus.cst@gmail.com>
Date: 2014-07-17 (Thu, 17 Jul 2014)


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This commit was generated by Migit
This commit is contained in:
[CST] Focus
2014-07-17 15:15:43 +04:00
parent 5d045938ae
commit 1613427042
23 changed files with 623 additions and 271 deletions

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@@ -43,7 +43,6 @@
frame_col > general frame color of progressbar, set 0 for no frame
shadowbar_col color > shadow behind progressbar, set 0 for no shadow
paintZero > optional, if set to true and value = 0, then paints a diagonal line instead of active bar as symbolic for a zero value
*/
#ifndef __CC_PROGRESSBAR_H__
@@ -80,86 +79,80 @@ class CProgressBar : public CComponentsItem
///start position of activ/passiv area
int pb_x, pb_y;
bool pb_blink, pb_invert, pb_bl_changed;
///causes a diagonal line as a sign for 0 value instead of an empty bar
bool pb_paint_zero;
///to evaluate values, these will be convert to the graph
int pb_value, pb_max_value;
///paint simple version of progressbar with simple color modifications
void paintSimple();
///paint version of progressbar with color and advanced display modifications
void paintAdvanced();
///painting of activ/passive bars via shape object
void paintShapes(int &shx, int &shy, int &shw, int &shh, fb_pixel_t &col);
int *pb_design, *pb_gradient;
int pb_type;
void initDimensions();
///paints graph
void paintProgress(bool do_save_bg = CC_SAVE_SCREEN_NO);
static inline unsigned int make16color(__u32 rgb){return 0xFF000000 | rgb;};
public:
///parameters:
///x_pos, y_pos, w, h: position and dimension in pixel
///blinkenlights: true if you want code to follow progressbar_color. needed, no default.
///w, h: width / height of bar. Can later be set with paintProgressbar.
///r, g, b: percentage of the bar where red/green/yellow is used, only used if blinkenlights (colored) == true.
///inv: false => red on the left side, true: red on right side.
///r, g, b: percentage of the bar where red/green/yellow is used, only used for colored designs
///active_col, passive_col: sets colors for displayed values, activ_col means the the displayed progress
///color_frame, color_body, color_shadow: colores of progressbar for frame, body and shadow, Note: color of frame is ineffective on fr_thickness = 0
CProgressBar( const int x_pos = 0, const int y_pos = 0,
const int w = -1, const int h = -1,
fb_pixel_t color_frame = 0, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0,
const fb_pixel_t active_col = COL_INFOBAR_PLUS_7, const fb_pixel_t passive_col = COL_INFOBAR_PLUS_3,
const bool blinkenlights = false,
const int r = 40, const int g = 100, const int b =70,
const bool inv = false,
CComponentsForm *parent = NULL);
///set up to display available values
void setValue(const int val){ pb_value = val;};
void setMaxValue(const int max_val){pb_max_value = max_val;};
void setValue(const int val){ pb_value = val;}
//return current value
int getValue(void) { return pb_value; }
void setMaxValue(const int max_val){pb_max_value = max_val;}
///set up booth values to display at once
void setValues(const int val, const int max_val){pb_value = val; pb_max_value = max_val;};
///causes painting a diagonal line if value = 0, Note: ineffective in colored mode
void setZeroLine(bool paint_zero_line = true){pb_paint_zero = paint_zero_line;};
void setValues(const int val, const int max_val){pb_value = val; pb_max_value = max_val;}
///setters for status colors
void setActiveColor(fb_pixel_t active_color) {pb_active_col = active_color;};
void setPassiveColor(fb_pixel_t passive_color) {pb_passive_col = passive_color;};
void setActiveColor(fb_pixel_t active_color) {pb_active_col = active_color;}
void setPassiveColor(fb_pixel_t passive_color) {pb_passive_col = passive_color;}
///set up booth status colors at once
void setStatusColors(fb_pixel_t active_color, fb_pixel_t passive_color) {pb_passive_col = passive_color; pb_active_col = active_color;};
void setStatusColors(fb_pixel_t active_color, fb_pixel_t passive_color) {pb_passive_col = passive_color; pb_active_col = active_color;}
///invert: false => red on the left side, true: red on right side.
void setInvert(bool inverted = true){pb_invert = inverted;};
///blinkenlights: true (default) if you want code to follow progressbar_color.
void setBlink(bool blinkenlights = true){pb_blink = blinkenlights;};
///r, g, b: percentage of the bar where red/green/yellow is used, only used if blinkenlights (colored) == true.
void setRgb(const int r, const int g, const int b){pb_red = r; pb_green = g; pb_yellow = b;};
///r, g, b: percentage of the bar where red/green/yellow is used, only used for colored designs
void setRgb(const int r, const int g, const int b){pb_red = r; pb_green = g; pb_yellow = b;}
///x, y, width, height, value, max_value: set most wanted parameters at once
void setProgress(const int x_pos, const int y_pos,
const int w, const int h,
const int val, const int max_val){x=x_pos; y=y_pos; width=w; height=h; pb_value=val; pb_max_value=max_val;};
const int val, const int max_val){x=x_pos; y=y_pos; width=w; height=h; pb_value=val; pb_max_value=max_val;}
///force update on next paint
void reset() { pb_last_width = -1; }
void paint(bool do_save_bg = CC_SAVE_SCREEN_NO);
enum pb_color_t {
PB_MATRIX = 0, /* 0 */
PB_LINES_V, /* 1 */
PB_LINES_H, /* 2 */
PB_COLOR /* 3 */
PB_OFF = -2, /* -2 */
PB_MONO, /* -1 */
PB_MATRIX, /* 0 */
PB_LINES_V, /* 1 */
PB_LINES_H, /* 2 */
PB_COLOR, /* 3 */
};
enum pb_type_t {
PB_REDLEFT = 0,
PB_REDRIGHT,
PB_TIMESCALE,
};
void setType(pb_type_t type);
//set design (overides g_settings.progressbar_design)
void setDesign(int &design) { pb_design = &design; }
//set gradient (overides g_settings.progressbar_gradient)
void setGradient(int &gradient) { pb_gradient = &gradient; }
};
#endif /* __CC_PROGRESSBAR_H__ */